{"name":"Charity Diero","class":"Fighter","level":"5","background":"Soldier","race":"Tiefling","alignment":"Neutral","proficiency_bonus":"3","strength":"17","dexterity":"14","constitution":"16","intelligence":"10","wisdom":"12","charisma":"9","str_save":"6","dex_save":"2","con_save":"6","int_save":"0","wis_save":"1","cha_save":"-1","hit_die":"10","total_hit_dice":"5","acrobatics":"2","animal_handling":"1","arcana":"0","athletics":"6","deception":"-1","history":"0","insight":"1","intimidation":"2","investigation":"0","medicine":"1","nature":"0","perception":"4","performance":"-1","persuasion":"-1","religion":"0","sleight_of_hands":"2","stealth":"2","survival":"4","proficiencies":"Athletics, Intimidation, Perception, Survival","armor_class":"16","hit_points":"49","initiative":"2","speed":"30","proficiences_and_languages":"Heavy Armor, Light Armor, Medium Armor, Shields\r\nMartial Weapons, Simple Weapons\r\nDice Set, Vehicles (Land)\r\nCommon, Draconic, Infernal","attacks":"Shortsword | [roll: 1d20+6] | [roll: 1d6+5]\r\nHandaxe | [roll: 1d20+6] | [roll: 1d6+5]\r\nUnarmed Strike | [roll: 1d20+6] | 4","spellcasting":"","equipment":"Backpack\r\nChain Mail\r\nCommon Clothes\r\nCrystal Necklace\r\nHandaxe (2)\r\nPiton (10)\r\nHead Scarf\r\nHempen Rope (50 ft)\r\nShortsword (2)\r\nTinderbox\r\nTorch\r\nWaterskin\r\n","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Fighting Style \r\n    Dueling\r\n        When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\nSecond Wind\r\n    Once per short rest, you can use a bonus action to regain 1d10 + 5 HP.\r\n\r\nAction Surge\r\n    You can take one additional action on your turn. This can be used 1 times per short rest.\r\n\r\nMartial Archetype \r\n    Champion\r\n        Improved Critical\r\n            Your weapon attacks score a critical hit on a roll of 19 or 20.\r\n        Extra Attack\r\n            You can attack twice whenever you take the Attack action on your turn.\r\n\r\nDarkvision 60 ft\r\n\r\nHellish Resistance\r\n\r\nInfernal Legacy\r\n    You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"49","temporary_hit_points":"","hit_dice_used":"5","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"381335","isShared":"on"}