{"name":"Keros Lehrazath","class":"Druid","level":"2","background":"Bloodwave Bay (Shipwreck Diver)","race":"Triton","alignment":"Neutral Good","proficiency_bonus":"2","strength":"11","dexterity":"15","constitution":"12","intelligence":"11","wisdom":"15","charisma":"15","str_save":"1","dex_save":"2","con_save":"2","int_save":"0","wis_save":"2","cha_save":"2","hit_die":"8","total_hit_dice":"8","acrobatics":"2","animal_handling":"2","arcana":"0","athletics":"0","deception":"2","history":"0","insight":"2","intimidation":"2","investigation":"4","medicine":"2","nature":"4","perception":"2","performance":"2","persuasion":"2","religion":"2","sleight_of_hands":"2","stealth":"2","survival":"2","proficiencies":"Martial, Nature\r\nInvestigation\r\n","armor_class":"13","hit_points":"15","initiative":"2","speed":"30","proficiences_and_languages":"Armor: light armor, medium armor, shields\r\nWeapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears\r\nTools: Herbalism kit | Carpenter's Tools\r\nSaving Throws: Intelligence, Wisdom\r\n","attacks":"Quarterstaff | [roll 1d20] | [roll: 1d6] or [roll 1d8]\r\n\r\nShillelagh Attack | [t:1d20+WIS] | [1d8+WIS]","spellcasting":"Cantrips:\r\nLightning Lure\r\nGuidance\r\nShillelagh \r\n\r\n1st Level:\r\nCure Wounds\r\nEntangle\r\nIce Knife\r\n","equipment":"Wood Shield\r\nQuarterstaff \r\nLeather Armor\r\nExplorer's Pack\r\nDruidic Focus","personality_trait":"I\u2019m oblivious to etiquette and social expectations","ideal":"My gifts are meant to be shared with all, not used for my own benefit","bond":"I\u2019m still seeking the enlightenment I pursued in my\r\nseclusion, and it still eludes me.","flaw":"I\u2019d risk too much to uncover a lost bit of knowledge.","features_and_traits":"you reduce damage taken from bludgeoning damage by 5. \r\n\r\nAmphibious. You can breathe air and water. \r\n\r\nControl Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells. \r\n\r\nEmissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return. \r\n\r\nGuardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment. ","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"394426","world":""}