{"name":"Needle","class":"Artificer","level":"6","background":"Independent Artisan","race":"Hobgoblin","alignment":"LN","proficiency_bonus":"3","strength":"10","dexterity":"10","constitution":"20","intelligence":"20","wisdom":"13","charisma":"11","str_save":"0","dex_save":"0","con_save":"8","int_save":"8","wis_save":"1","cha_save":"0","hit_die":"8","total_hit_dice":"6","acrobatics":"0","animal_handling":"1","arcana":"8","athletics":"0","deception":"3","history":"5","insight":"1","intimidation":"0","investigation":"8","medicine":"4","nature":"5","perception":"1","performance":"3","persuasion":"0","religion":"5","sleight_of_hands":"0","stealth":"0","survival":"1","proficiencies":"Arcana, Deception, Investigation, Medicine,  Performance, ARMOR\r\n\r\nHeavy Armor, Light Armor, Medium Armor, Shields\r\n\r\nWEAPONS\r\n\r\nFirearms, Net, Simple Weapons, Whip\r\n\r\nTOOLS\r\n\r\nDisguise Kit, Leatherworker's Tools, Smith's Tools, Thieves' Tools, Tinker's Tools, Weaver's Tools\r\n\r\nLANGUAGES\r\n\r\nCommon, Dwarvish, Goblin, Telepathy","armor_class":"17","hit_points":"63","initiative":"0","speed":"35","proficiences_and_languages":"ARMOR\r\n\r\nHeavy Armor, Light Armor, Medium Armor, Shields\r\n\r\nWEAPONS\r\n\r\nFirearms, Net, Simple Weapons, Whip\r\n\r\nTOOLS\r\n\r\nDisguise Kit, Leatherworker's Tools, Smith's Tools, Thieves' Tools, Tinker's Tools, Weaver's Tools\r\n\r\nLANGUAGES\r\n\r\nCommon, Dwarvish, Goblin, Telepathy","attacks":"\r\nNeedle of Mending | [roll:d20+3] | [roll:1d4]\r\n\r\nVicious Net | [roll:d20+3] \r\n\r\nThorn Whip | [roll:d20+9] | [2d6]\r\n\r\nUnarmed Strike | [roll:d20+3] | [1]\r\n\r\nLightning Launcher | [roll:d20+8] | [roll:1d6+5]\r\n","spellcasting":"+5 MODIFIER\r\n+9 SPELL ATTACK\r\n16 SAVE DC","equipment":"Needle of Mending\r\nVicious Net\r\nBag of Holding\r\nWand of Entangle\r\nAmber\r\nInfusion: Homunculus Servant\r\n--\r\nBackpack\r\nBedroll\r\nChain Shirt\r\nMedium ArmorChain Shirt\r\nInfusion: Enhanced Defense, AC 14\r\n--\r\nErsatz Eye\r\nHealer's Kit\r\nMess Kit\r\nRations (1 day)\r\nRod\r\nInfusion: Enhanced Arcane Focus, Utility\r\n--\r\nRope, Hempen (50 feet)\r\nShield\r\nInfusion: Repulsion Shield, 4\/4 Charges, +3 AC\r\n--\r\nSpellbook\r\nTinderbox\r\nTorch\r\nWand Sheath*\r\nInfusion: Replicate Magic Item, Utility, Wand of Entangle slotted\r\n--\r\nWaterskin\r\n","personality_trait":"I\u2019m absent-minded and terrible with names. I\u2019d rather ponder puzzles than worry about ever-day life\r\nOnce I\u2019m invested in a course of action, I never give up. \r\nI\u2019m rude to people who lack my commitment to hard work and fair play.\r\nI like to talk at length about my profession.","ideal":"Responsibility. I have a duty to preserve life, no matter my personal feelings towards the patient. (Lawful)\r\nIndependence. I must prove that I can handle treating patients on my own without the help of my teacher. (Chaotic).\r\nAspiration. I work hard to be the best there is at my craft. (Any)","bond":"Responsibility. I have a duty to preserve life, no matter my personal feelings towards the patient. (Lawful)\r\nIndependence. I must prove that I can handle treating patients on my own without the help of my teacher. (Chaotic).\r\nAspiration. I work hard to be the best there is at my craft. (Any)","flaw":"I am quick to take extreme measures; better safe than sorry.\r\nIt\u2019s impossible for me to trust people without verifying the facts for myself.\r\nI would kill to acquire a noble title.\r\nI\u2019ll do anything to get my hands on something rare or priceless.","features_and_traits":"rtificer Features\r\nHit PointsERftLW, pg. 54\r\nProficienciesERftLW, pg. 54\r\nInvestigation\r\nArcana\r\nLeatherworker's Tools\r\nMagical TinkeringERftLW, pg. 55\r\nImbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 5 objects at a time.\r\n\r\nMagical Tinkering: 1 Action\r\nUses:\r\n\/\r\nSpecial\r\nSpellcastingERftLW, pg. 55\r\nYou can cast prepared artificer spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus \u2014 specifically thieves\u2019 tools or some kind of artisan\u2019s tool \u2014 in hand when you cast any spell with this feature.\r\n\r\nInfuse Item3 infused itemsERftLW, pg. 57\r\nWhenever you finish a long rest, you can touch up to 3 nonmagical objects, imbuing each of them with one of your artificer infusions, turning it into a magic item. You can attune yourself to the item the instant you infuse it, or you can forgo attunement so that someone else can attune to the item.\r\n\r\nYour infusion remains in an item indefinitely, but when you die, the infusion vanishes after 5 days. The infusion also vanishes if you give up your knowledge of the infusion or you exceed your maximum number of infusions.\r\n\r\nInfuse Item: (No Action)\r\nUses:\r\n\/\r\nSpecial\r\nArtificer InfusionsERftLW, pg. 57\r\nYou have invented numerous magical infusions that rapidly create magic items. Each infusion tells you the type of item that can receive it and if the resulting magic item requires attunement.\r\n\r\nSome infusions specify a minimum artificer level, and unless an infusion\u2019s description says otherwise, you can\u2019t learn it more than once.\r\n\r\nArtificer SpecialistERftLW, pg. 58\r\nThe type of specialist are:\r\n\r\nArmorer (UA)\r\nThe Right Tool for the JobERftLW, pg. 57\r\nWith tinker\u2019s tools in hand, you can magically create one set of artisan\u2019s tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.\r\n\r\nThe Right Tool for the Job: (No Action)\r\nTools of the TradeUA\r\nYou gain proficiency with heavy armor. You also gain proficiency with smith\u2019s tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan\u2019s tools of your choice.\r\n\r\nArmorer SpellsUA\r\nYou always have certain spells prepared after you reach particular levels in this class, as shown in the Armorer Spells table.\r\n\r\nPower ArmorUA\r\nYour metallurgical pursuits have led to you making armor a conduit for your artificer magic. As an action, you can turn a suit of heavy armor you are wearing into power armor, provided you have smith\u2019s tools in hand.\r\n\r\nPower Armor - Create Armor: 1 Action\r\nArmor ModelUA\r\nYou can customize your power armor. When you do so, choose one of the following armor models: guardian or infiltrator.\r\n\r\nThe model you choose gives you special benefits while you wear it. Each model includes a special weapon. When you attack with that weapon, you can use your Intelligence modifier for the attack and damage rolls. You can change your power armor\u2019s model whenever you finish a short or long rest, provided you have smith\u2019s tools in hand.\r\n\r\nInfiltrator\r\nLightning Launcher. A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target.\r\n\r\nPowered Steps. Your walking speed increases by 5 feet.\r\n\r\nSecond Skin. If the armor normally imposes disadvantage on Dexterity (Stealth) checks, the power armor doesn\u2019t.\r\n\r\nLightning Launcher: 1 Action\r\nAbility Score ImprovementERftLW, pg. 57\r\nFeat\r\nWild Talent (Intelligence) (UA)\r\nExtra AttackUA\r\nYou can attack twice, rather than once, whenever you take the Attack action on your turn.\r\n\r\nExtra Attack: (No Action)\r\nTool ExpertiseERftLW, pg. 57\r\nYour proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.\r\n\r\nTool Expertise: (No Action)\r\nRACIAL TRAITS\r\nDarkvisionVGtM\r\nYou can see in darkness (shades of gray) up to 60 ft.\r\n\r\nMartial TrainingVGtM\r\nYou are proficient with two martial weapons of your choice and with light armor.\r\n\r\nWhip\r\nNet\r\nSaving FaceVGtM\r\nOnce per short rest, if you miss with an attack or fail an ability check or saving throw, you can gain a bonus equal to the number of allies you can see within 30 ft. (max +5).\r\n\r\nSaving Face: (No Action)\r\n\/\r\nShort Rest\r\nFEATS\r\nManage Feats\r\nWar CasterPHB, pg. 170\r\nYou have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\r\n\r\nWar Caster: 1 Reaction\r\nTelepathic (archived)_APT\r\nYou can communicate telepathically with any creature you can see within 30 feet of you. If it understands at least one language, it can respond to you telepathically.\r\n\r\nDeception\r\nWild Talent (Intelligence) (UA)UA\r\nYour Psionic Talent die is a d6. [5th] d8 [11th] d10 [17th] d12\r\n\r\nYou can use your Psionic Talent die in the following ways:\r\n\r\nPsi-Boosted Ability. When you make an Intelligence ability check and before you know whether the check succeeded or failed, you can roll your Psionic Talent die and add the number rolled to the check.\r\n\r\nPsi-Guided Strike. Once on each of your turns when you hit with an Intelligence attack roll, you can roll your Psionic Talent die after you make the damage roll and replace one of the damage dice with the number rolled.\r\n\r\nPsi Replenishment. As a bonus action you can restore your Psionic Talent die to its starting size. You then can\u2019t use Psi Replenishment again until you finish a long rest.\r\n\r\nWild Talent - Psi-Boosted Ability: (No Action)\r\nWild Talent - Psi-Guided Strike: (No Action)\r\nWild Talent - Psi Replenishment: 1 Bonus Action\r\n\/\r\nLong Rest","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"#WardedFour","isShared":"on","templateId":"404","blockId":"421434"}