{"name":"Ranger (UA: CFV 7) ","overview":"I like experimenting with the Unearthed Arcana content that Wizards of the Coast likes to put out and decided to have my solo character, Kaim, go through some of those variants. Here is a link to the WotC page that posted it if you want to take a look: https:\/\/dnd.wizards.com\/articles\/unearthed-arcana\/class-feature-variants.","hitdice":"d10","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"","weaponproficiences":"","tools":"","savingthrows":"","skills":"","equipment":"","spellcasting":"","features":"[u][b]Deft Explorer[\/b][\/u]\r\n[i]1st-level ranger feature (replaces Natural Explorer)[\/i]\r\nYou are an unsurpassed explorer and survivor.\r\nChoose one of the following benefits, and then\r\nchoose another one at 6th and 10th level.\r\n\r\n[b]Canny[\/b]\r\nChoose one skill: Animal Handling, Athletics,\r\nHistory, Insight, Investigation, Medicine, Nature,\r\nPerception, Stealth, or Survival. You gain\r\nproficiency in the chosen skill if you don\u2019t\r\nalready have it, and you can add double your\r\nproficiency bonus to ability checks using that\r\nskill.\r\nIn addition, thanks to your extensive\r\nwandering, you are able to speak, read, and\r\nwrite two languages of your choice.\r\n\r\n[b]Roving[\/b]\r\nYour walking speed increases by 5, and you gain\r\na climbing speed and a swimming speed equal to\r\nyour walking speed.\r\n\r\n[b]Tireless[\/b]\r\nAs an action, you can give yourself a number of\r\ntemporary hit points equal to 1d10 + your\r\nWisdom modifier. You can use this special action\r\na number of times equal to your Wisdom\r\nmodifier (a minimum of once), and you regain all\r\nexpended uses when you finish a long rest.\r\nIn addition, whenever you finish a short rest,\r\nyour exhaustion level, if any, is decreased by 1.\r\n\r\n[u][b]Favored Foe[\/b][\/u]\r\n[i]1st-level ranger feature (replaces Favored Enemy)[\/i]\r\nYou can call on your bond with nature to mark a\r\ncreature as your favored enemy for a time: you\r\nknow the hunter\u2019s mark spell, and Wisdom is\r\nyour spellcasting ability for it. You can use it a\r\ncertain number of times without expending a\r\nspell slot and without requiring concentration\u2014\r\na number of times equal to your Wisdom\r\nmodifier (a minimum of once). You regain all\r\nexpended uses when you finish a long rest.\r\nWhen you gain the Spellcasting feature at 2nd\r\nlevel, hunter\u2019s mark doesn\u2019t count against the\r\nnumber of ranger spells you know.\r\n\r\n[u][b]Fighting Style Options[\/b][\/u]\r\n[i]2nd-level ranger feature (enhances Fighting Style)[\/i]\r\nWhen you gain the Fighting Style feature, you get\r\naccess to the variants in the \u201cFighting Styles\u201d\r\nsection (see page 12).\r\nThe Druidic Warrior style is also added to the\r\nlist of style options available to you.\r\n\r\n[b]Druidic Warrior[\/b]\r\nYou learn two cantrips of your choice from the\r\ndruid spell list. They count as ranger spells for\r\nyou, and Wisdom is your spellcasting ability for\r\nthem. Whenever you gain a level in this class,\r\nyou can replace one of these cantrips with\r\nanother cantrip from the druid spell list.\r\n\r\n[b][u]Ranger Spells[\/u][\/b]\r\n[i]2nd-level ranger feature (enhances Spellcasting)[\/i]\r\nThe following spells expand the ranger spell list.\r\n\r\n[b]1st Level[\/b]\r\nEntangle\r\nSearing smite\r\n\r\n[b]2nd Level[\/b]\r\nAid\r\nGust of wind\r\nMagic weapon\r\nEnhance ability\r\nWarding bond\r\n\r\n[b]3rd Level[\/b]\r\nBlinding smite\r\nMeld into stone\r\nRevivify\r\nTongues\r\n\r\n[b]4th Level[\/b]\r\nDeath ward\r\nDominate beast\r\n\r\n[b]5th Level[\/b]\r\nAwaken\r\nGreater restoration\r\n\r\n[b][u]Spell Versatility[\/u][\/b]\r\n[i]2nd-level ranger feature (enhances Spellcasting)[\/i]\r\nWhenever you finish a long rest, you can replace\r\none spell you learned from this Spellcasting feature\r\nwith another spell from the ranger spell list.\r\nThe new spell must be the same level as the\r\nspell you replace.\r\n\r\n[b][u]Spellcasting Focus[\/u][\/b]\r\n[i]2nd-level ranger feature (enhances Spellcasting)[\/i]\r\nYou can use a druidic focus as a spellcasting\r\nfocus for your ranger spells. See chapter 5,\r\n\u201cEquipment,\u201d of the Player\u2019s Handbook for a\r\nlist of things that count as druidic focuses.\r\n\r\n[b][u]Primal Awareness[\/u][\/b]\r\n[i]3rd-level ranger feature (replaces Primeval Awareness)[\/i]\r\nYou can focus your awareness through the\r\ninterconnections of nature: you learn additional\r\nspells when you reach certain levels in\r\nthis class if you don\u2019t already know them,\r\nas shown in the Primal Awareness Spells table.\r\nThese spells don\u2019t count against the number\r\nof ranger spells you know.\r\n\r\n[b]Primal Awareness Spells[\/b]\r\nRanger Level - Spell\r\n3rd - detect magic, speak with animals\r\n5th - beast sense, locate animals or plants\r\n9th - speak with plants\r\n13th - locate creature\r\n17th - commune with nature\r\n\r\nYou can cast each of these spells once\r\nwithout expending a spell slot. Once you\r\ncast a spell in this way, you can\u2019t do so\r\nagain until you finish a long rest.\r\n\r\n[b][u]Fade Away[\/u][\/b]\r\n[i]10th-level ranger feature (replaces Hide in Plain Sight)[\/i]\r\nYou can use a bonus action to magically\r\nbecome invisible, along with any equipment\r\nyou are wearing or carrying, until the\r\nstart of your next turn.\r\nOnce you use this feature, you can\u2019t\r\nuse it again until you finish a short or\r\nlong rest.","subclasses":"","tabledata":"","tags":"Ranger, UA, Unearthed Arcana, Class Feature Variant, ","templateId":"25","blockId":"426980","world":"bd93da5c-09e9-420b-9eee-1ac013479b45","folder":"","isShared":"on"}