{"name":"Zanzibar","class":"Grave Cleric","level":"1","background":"Hildren\/Gransthurian Guard","race":"Skaven","alignment":"Neutral Good","proficiency_bonus":"2","strength":"11","dexterity":"16","constitution":"11","intelligence":"10","wisdom":"18","charisma":"14","str_save":"0","dex_save":"3","con_save":"2","int_save":"0","wis_save":"6","cha_save":"4","hit_die":"8","total_hit_dice":"1","acrobatics":"3","animal_handling":"4","arcana":"0","athletics":"2","deception":"2","history":"0","insight":"6","intimidation":"2","investigation":"0","medicine":"6","nature":"0","perception":"4","performance":"2","persuasion":"4","religion":"2","sleight_of_hands":"3","stealth":"5","survival":"6","proficiencies":"","armor_class":"17","hit_points":"8","initiative":"2","speed":"35","proficiences_and_languages":"ARMOR\r\nLight Armor, Medium Armor, Shields\r\nWEAPONS\r\nSimple Weapons, Warhammer.\r\nOrigin: Athletics, Race: Survival, Stealth Class: Religion, Persuasion \r\nChurch: Survival, Medicine\r\nTOOLS\r\nnone\r\nLANGUAGES\r\n Common, Under common, Thief Cant","attacks":"Flail | [roll:1d20+2] | [roll:1d8+2]\r\nLight Crossbow | [roll:1d20+5] | [roll:1d8+3]\r\n===============================================\r\nToll of the dead | WS: 14 | [roll:1d8] necro | if target missing hp [roll:1d12]\r\nSacred Flame | DS: 14 | [roll:1d8] rad\r\nGuiding Bolt | [roll:1d20+6] | [roll:4d6] rad next attack has advantage before next turn\r\n\r\n","spellcasting":"Cantrips: Spare the dying, Guidance, Toll of the Dead, Sacred flame\r\n==========================\r\n1st level\r\nDomain spells: Bane, false life.\r\nBless, Guiding Bolt, Shield of faith, healing word, cure wounds.\r\n","equipment":"Scale mail, shield, flail, light crossbow, 20 bolts, a priest pack, holy simbol, 150 gold.","personality_trait":"Charming, Good natured, Calm, Wise, Friendly.","ideal":"To fulfill strangers lives to the extent he can while on his journey, giving a slight breathe of peace in their lives as death follows each one, one way or another.","bond":"The Gransthurian Guard","flaw":"Detests undead as they are a mockery to life, Zealot to his god, Love towards beings is hard to connect.","features_and_traits":"Look: Grayish blue rat with Azure eyes, dressed in gowns and hood that covers his face in an ornate crown, and faith simbols dangling of his hood.\r\n4.2 ft tall.\r\ntail has a small bell.\r\nReligion:\r\nPazral: Lord Death, He Who Stands Awaiting at the End ,The Everlasting\r\n\r\n=======================================================\r\nSkaven\r\n \r\nSkaven are the race of Ratfolk that originally lived in the Underdark. They have come above ground following \u201cThe Cataclysm\u201d that lead to the instability of the Underdark and the planar portals connecting the Material Plane to the other Planes.\r\n\r\nSkaven live to around 40 years, and reach maturity in 5.\r\n\r\nYour Size is small.\r\n\r\nYou have a 35 foot walking speed, and a 15 foot climb speed.\r\n\r\nDarkvision: Due to their original underground home, Skaven can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\nNimble Escape: Skaven are flighty in nature. All Attacks of Opportunity made against you have disadvantage.\r\n\r\nKeen Smell: Skaven have advantage on Wisdom (Perception) Checks that rely on smell.\r\n\r\nSurvival Instincts: Skaven are well versed in surviving in the wild and going unseen. You gain proficiency in Survival and Stealth.\r\n\r\nAbility Score Increase: Skaven gain a +2 to Wisdom and a +1 to Dexterity.\r\n\r\nVersed Speakers: You can read and write Common and Undercommon as well as 1 other language of your choice\r\n========================================\r\nOrigin:\r\nGransthurian Guard:\r\nYou served as a guard within the kingdom of the Dwarves and Kobolds. Your task was to patrol the borders, and protect it from the threats of the jungles and of the Goliath tribes that live in the mountains.\r\nYou gain the ability to impose disadvantage on attack rolls made against creatures within 5 feet of you as a reaction. You can do this two times per short or long rest, increasing to four times per short or long rest if you have the protection fighting style. Additionally you gain proficiency in shields and warhammers.","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"151855","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"10","temporary_hit_points":"0","hit_dice_used":"1","xp":"0","inspiration":"0","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"2","available_1st_level_spellslots":"2","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"442005","world":""}