{"name":"Velu Caplhija","class":"Bard: Skysinger","level":"20","background":"Entertainer","race":"Lalafell","alignment":"NG","proficiency_bonus":"6","strength":"14","dexterity":"16","constitution":"17","intelligence":"0","wisdom":"0","charisma":"24","str_save":"2","dex_save":"9","con_save":"3","int_save":"0","wis_save":"0","cha_save":"13","hit_die":"8","total_hit_dice":"20","acrobatics":"6","animal_handling":"2","arcana":"6","athletics":"5","deception":"9","history":"12","insight":"12","intimidation":"9","investigation":"3","medicine":"2","nature":"3","perception":"2","performance":"18","persuasion":"18","religion":"3","sleight_of_hands":"10","stealth":"15","survival":"2","proficiencies":"","armor_class":"17","hit_points":"163","initiative":"6","speed":"25","proficiences_and_languages":"Armor: light armor, medium armor, shields\r\n\r\nWeapons: simple weapons, martial weapons, hand crossbow, longsword, rapier, shortsword\r\n\r\nTools: one type of gaming kit, drum, bagpipes, lute (musical instruments)\r\n\r\nSaving Throws: Dexterity, Charisma\r\n\r\nSkills: Arcana, History, Performance, Persuasion, Sleight of Hand, Stealth\r\n\r\nLanguages: Common, Primordial","attacks":"+3 \"Yoichi\" Longbow | [roll:1d20+12] | [roll:1d8+6]","spellcasting":"Spell Attack Modifier +13\r\nSpell Save DC 21\r\n\r\nCantrips Known: Blade Ward, Mending, Message, Vicious Mockery\r\n\r\n\r\nPrepared Spells\r\n1st Level (4 slots): Detect Magic, Cure Wounds, Thunderwave, Faerie Fire\r\n\r\n2nd Level (3 slots): Enhance Ability, Blindness\/Deafness\r\n\r\n3rd Level (3 slots): Dispel Magic, Hypnotic Pattern\r\n\r\n4th Level (3 slots): Dominate Beast*, Freedom of Movement, Greater Invisibility, Dimension Door\r\n\r\n5th Level (3 slots): Legend Lore, Mislead, Hold Monster\r\n\r\n6th Level (2 slots): Disintegrate*, Globe of Invulnerability*, True Seeing\r\n\r\n7th Level (2 slots): Mirage Arcane, Forcecage, Etheralness, Arcane Sword\r\n\r\n8th Level (1 slot): Feeblemind, Power Word Stun\r\n\r\n9th Level (1 slot): Animal Shapes*, Wish*, Foresight, Power Word Kill\r\n\r\nLIMIT BREAK (once per day):\r\n\"Final Curtain\": Velu takes a knee and channels mana into the tip of her arrowhead aiming toward the heavens. As she fires the bow within a 60ft line, ephemeral arrows created by the archers of the world who have passed on skewer anything within 60ft radius from Velu, dealing 15d12 damage. Naturally, she takes a bow. ","equipment":"+3 \"Yoichi\" Longbow, chain shirt (AC 13), diplomat's pack (chest, 2 cases for papers, set of fine clothes, ink bottle, ink pen, lamp, 2 flasks of oil, 5 paper sheets, perfume vial, sealing wax, soap), set of fine clothes, noble house's or faith's banner, writ of service, 42,515 gil (gp), 2 gems (worth 1,000 gp each)","personality_trait":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.\r\n","ideal":"Art should reflect the soul; it should come from within and reveal who we really are.","bond":"I would do anything for the other members of my party.\r\n","flaw":"I am easily distracted by beautiful people and things.\r\n","features_and_traits":" \r\nJack of All Trades\r\nStarting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn\u2019t already include your proficiency bonus.\r\n \r\nSong of Rest\r\nBeginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.\r\n\r\nTroubadour's Paean\r\nBeginning at the 3rd level, you learn to protect your allies with your songs. A creature that has a Bardic Inspiration die from you can roll that die to gain temporary hit points equal to the result when an attack or spell targets the creature. While those temporary hit points are protecting the creature, they gain advantage against Intelligence, Wisdom and Charisma based saving throws.\r\n\r\nFont of Inspiration\r\nBeginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.\r\n \r\nScars of History\r\nBeginning at the 6th level, you gain advantage on checks regarding the history of battles and tragedies.\r\nYou are able to to channel your intuitive knowledge of tragedy into song. When you cast a spell, you may expend a Bardic Inspiration die to cause a creature to strike with hesitation. Select a creature within 60ft. of you that can hear you. That creature must make a Charisma saving throw against your spell save DC. On a failed save, the creature's mind is wrought with sorrow causing it to hold back. Until your next turn, when the creature makes a damage roll their damage is reduced by an amount equal to the Bardic Inspiration die + your Charisma ability modifier. The creature becomes immune to this effect for one hour afterwards. If successful, they are unaffected by your performance and become immune to the effect for one hour.\r\n\r\nCounter Charm\r\nAt 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The perform ance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).\r\n \r\nMagical Secrets\r\nBy 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14th level and again at 18th level.\r\n\r\nWanderer's Ballad\r\nBeginning at the 14th level, when you cast a spell you may expend one Bardic Inspiration die to further inspire your allies. Select an allied creature within 60ft. of you that can hear you. Their critical hit range increases by 1 for a number of rounds equal to your Charisma ability modifier. If the creature is under another effect which increases their crit range prior to the effects of Wanderer's Ballad, simply add the next lowest number to your crit range. For example, a fighter with a crit range of 19 or 20 affected by this ability has a crit range of 18, 19 or 20.\r\n\r\nSuperior Inspiration \r\nAt 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"3","total_spell_slots_5":"3","total_spell_slots_6":"3","total_spell_slots_7":"2","total_spell_slots_8":"2","total_spell_slots_9":"1","arms_and_equipment":"","class_features":"209898","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"209032","retinue":"","spellbook_0_level_spells":"169219, 169267, 169273, 170024","spellbook_1_level_spells":"170063, 170061, 172444, 172224","spellbook_2_level_spells":"184512, 184183","spellbook_3_level_spells":"173713, 173728","spellbook_4_level_spells":"228693, 228705, 228708, 228691","spellbook_5_level_spells":"342556, 346105, 342123","spellbook_6_level_spells":"342339, 376978, 376178","spellbook_7_level_spells":"375093, 373350, 372349, 335718","spellbook_8_level_spells":"376894, 342672","spellbook_9_level_spells":"341054, 376264, 373352, 375150","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"449148","world":"b20f3aee-ef99-4805-a9c3-9d8c5f7f9d65","folder":""}