{"name":"Ivo Ren\u00e9 Favre","class":"blood hunter","level":"1","background":"Charlatan","race":"Half-Elf","alignment":"TN","proficiency_bonus":"2","strength":"14","dexterity":"14","constitution":"17","intelligence":"16","wisdom":"13","charisma":"15","str_save":"2","dex_save":"4","con_save":"2","int_save":"5","wis_save":"1","cha_save":"2","hit_die":"10","total_hit_dice":"1","acrobatics":"2","animal_handling":"1","arcana":"5","athletics":"1","deception":"4","history":"5","insight":"1","intimidation":"2","investigation":"5","medicine":"1","nature":"3","perception":"1","performance":"2","persuasion":"2","religion":"3","sleight_of_hands":"4","stealth":"4","survival":"1","proficiencies":"Skills: Deception (bg), Sleight of Hand (bg), Stealth (race), Persuasion (race), Arcana (class), Investigation (class), History (class)\r\n","armor_class":"13","hit_points":"13","initiative":"2","speed":"30 ft","proficiences_and_languages":"Weapons: Simple weapons, martial weapons\r\nArmor: Light armor, medium armor, shields\r\nLanguages: Common, Abyssal\r\nTools: Disguise kit, Forgery kit, Alchemist's Supplies","attacks":"WEAPON | ATTACK | DAMAGE | TYPE \r\nRAPIER | [roll: 1d20+2] | [roll: 1d8+2] | PIERCING","spellcasting":"Hemocraft save DC = 8 + (your proficiency bonus + your Intelligence modifier) 3 + 2 = 13 ","equipment":"rapier (1d8 piercing)\r\nhand crossbow + 20 bolts\r\nstudded leather armor\r\nexplorer's pack","personality_trait":"I have a joke for every occasion, especially occasions where humor is inappropriate.\r\n\r\nI lie about almost everything, even when there's no reason to.","ideal":"Independence. I am a free spirit\u2014no one tells me what to do. ","bond":"I fight for those who cannot fight for themselves.","flaw":"I'll say anything to avoid having to do extra work.","features_and_traits":"False Identity (BG)\r\nYou have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.\r\n\r\nFavorite Schemes (BG)\r\nEvery charlatan has an angle he or she uses in preference to other schemes. Scam: I cheat at games of chance.\r\n\r\nAbility Score Increase: Your Charisma score increases by 2, and two other Ability Scores of your choice increase by 1. (note: two other are con + wis)\r\n\r\nDarkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can\u2019t discern color in Darkness, only Shades of Gray.\r\n\r\nFey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can\u2019t put you to sleep.\r\n\r\nSkill Versatility: You gain proficiency in two Skills of your choice. (stealth + persuasion)\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"Hunter's Bane\r\nBeginning at 1st level, you have survived the Hunter\u2019s Bane, a dangerous, long-guarded ritual that alters your life\u2019s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.\r\n\r\nThe Hunter\u2019s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature\u2019s effects. \r\n\r\nBlood Maledict\r\nAt 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the \u201cBlood Curses\u201d section at the end of the class description. You learn one additional blood curse of your choice, and you can choose one of the blood curses you know and replace it with another blood curse, at 6th, 10th, 14th, and 18th level.\r\n\r\nWhen you use your Blood Maledict, you choose which curse to invoke. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by losing a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. An amplified curse gains an additional effect, noted in the curse\u2019s description. Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse.\r\n\r\nYou can use this feature once. Beginning at 6th level, you can use your Blood Maledict feature twice, at 13th level you can use it three times between rests, and at 17th level, you can use it four times between rests. You regain all expended uses when you finish a short or long rest.\r\n\r\nBLOOD CURSE\r\nBlood Curse of the Marked\r\nAs a bonus action, you can mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you deal rite damage to the target, you roll an additional hemocraft die of rite damage.\r\n\r\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"half elf","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"472601","world":""}