{"name":"Clawvin Truenought","descriptor":"Stealthy","type":"Adept","focus":"Howls at the Moon","custom_descriptor":"Stealthy","custom_type":"Wright","custom_focus":"Howls at the moon","flavour_group_of_special_abilities":"Wright","tier":"2","effort":"2","xp":"7","armour":"","armour_speed_cost":"","status":"Hale","might":"14","might_pool":"0","might_edge":"1","speed":"15","speed_pool":"6","speed_edge":"2","intellect":"16","intellect_pool":"6","intellect_edge":"1","increased_capabilities":"1","recovery_bonus":"2","one_action":"1","attacks":"","might_skill_label_01":"","might_skill_level_01":"untrained","might_skill_label_02":"","might_skill_level_02":"untrained","might_skill_label_03":"","might_skill_level_03":"untrained","might_skill_label_04":"","might_skill_level_04":"untrained","might_skill_label_05":"","might_skill_level_05":"untrained","might_skill_label_06":"","might_skill_level_06":"untrained","might_skill_label_07":"","might_skill_level_07":"untrained","might_skill_label_08":"","might_skill_level_08":"untrained","might_skill_label_09":"","might_skill_level_09":"untrained","might_skill_label_10":"","might_skill_level_10":"untrained","might_skill_label_11":"","might_skill_level_11":"untrained","might_skill_label_12":"","might_skill_level_12":"untrained","might_skill_label_13":"","might_skill_level_13":"untrained","might_skill_label_14":"","might_skill_level_14":"untrained","might_skill_label_15":"","might_skill_level_15":"untrained","speed_skill_label_01":"Medium weapons","speed_skill_level_01":"inability","speed_skill_label_02":"Heavy weapons","speed_skill_level_02":"inability","speed_skill_label_03":"Stealth","speed_skill_level_03":"trained","speed_skill_label_04":"Lies","speed_skill_level_04":"trained","speed_skill_label_05":"Trickery","speed_skill_level_05":"trained","speed_skill_label_06":"Fleet of foot","speed_skill_level_06":"inability","speed_skill_label_07":"","speed_skill_level_07":"untrained","speed_skill_label_08":"","speed_skill_level_08":"untrained","speed_skill_label_09":"","speed_skill_level_09":"untrained","speed_skill_label_10":"","speed_skill_level_10":"untrained","speed_skill_label_11":"","speed_skill_level_11":"untrained","speed_skill_label_12":"","speed_skill_level_12":"untrained","speed_skill_label_13":"","speed_skill_level_13":"untrained","speed_skill_label_14":"","speed_skill_level_14":"untrained","speed_skill_label_15":"","speed_skill_level_15":"untrained","intellect_skill_label_01":"Crafting Numenera","intellect_skill_level_01":"trained","intellect_skill_label_02":"Salvaging Numenera","intellect_skill_level_02":"inability","intellect_skill_label_03":"Understanding Numenera","intellect_skill_level_03":"inability","intellect_skill_label_04":"Weapon smithing","intellect_skill_level_04":"trained","intellect_skill_label_05":"Perception","intellect_skill_level_05":"trained","intellect_skill_label_06":"","intellect_skill_level_06":"untrained","intellect_skill_label_07":"","intellect_skill_level_07":"untrained","intellect_skill_label_08":"","intellect_skill_level_08":"untrained","intellect_skill_label_09":"","intellect_skill_level_09":"untrained","intellect_skill_label_10":"","intellect_skill_level_10":"untrained","intellect_skill_label_11":"","intellect_skill_level_11":"untrained","intellect_skill_label_12":"","intellect_skill_level_12":"untrained","intellect_skill_label_13":"","intellect_skill_level_13":"untrained","intellect_skill_label_14":"","intellect_skill_level_14":"untrained","intellect_skill_label_15":"","intellect_skill_level_15":"untrained","cyphers_max_number":"3","cypher_name_01":"Oddity","cypher_level_01":"","cypher_desc_01":"Flexible sheet of synth that focuses the light that passes through it","cypher_name_02":"Implosion grenade","cypher_level_02":"","cypher_desc_02":"Medium-range instadeath","cypher_name_03":"","cypher_level_03":"","cypher_desc_03":"","cypher_name_04":"Eagle's eye","cypher_level_04":"6","cypher_used_04":"1","cypher_desc_04":"Injection into back of neck and can see 10x as far as normal for one hour","cypher_name_05":"Jet pack","cypher_level_05":"","cypher_used_05":"1","cypher_desc_05":"DOESN'T COUNT TOWARDS CARRY TALLY","cypher_name_06":"See-through grenade","cypher_level_06":"4","cypher_desc_06":"Sleep gas grenade? Fall asleep for 1 round x4","cypher_name_07":"Permadamp","cypher_level_07":"7","cypher_used_07":"1","cypher_desc_07":"","cypher_name_08":"","cypher_level_08":"","cypher_desc_08":"","cypher_name_09":"","cypher_level_09":"","cypher_desc_09":"","cypher_name_10":"","cypher_level_10":"","cypher_desc_10":"","cypher_name_11":"","cypher_level_11":"","cypher_desc_11":"","cypher_name_12":"","cypher_level_12":"","cypher_desc_12":"","cypher_name_13":"","cypher_level_13":"","cypher_desc_13":"","cypher_name_14":"","cypher_level_14":"","cypher_desc_14":"","cypher_name_15":"","cypher_level_15":"","cypher_desc_15":"","special_ability_name_01":"Special abilities that involve illusion or trickery","special_ability_type_01":"enabler","special_ability_cost_01":"0","special_ability_pool_01":"none","special_ability_desc_01":"Special abilities that involve illusion or trickery","special_ability_name_02":"Community builder","special_ability_type_02":"enabler","special_ability_cost_02":"0","special_ability_pool_02":"none","special_ability_desc_02":"Whilst in a community and actively working with them, they get +3 to infrastructure","special_ability_name_03":"Always tinkering","special_ability_type_03":"action","special_ability_cost_03":"0","special_ability_pool_03":"none","special_ability_desc_03":"If you have any tools or materials and you're carrying less cyphers than you're limit, you can spend 1 hour to create a new, random cypher","special_ability_name_04":"Right tool for the job","special_ability_type_04":"action","special_ability_cost_04":"1","special_ability_pool_04":"intellect","special_ability_desc_04":"(1 Intellect point + iotum): If you have at least 1 unit of iotum, you can fashion a temporary device that provides an asset to one physical, noncombat task, identified ahead of time. For example, if you need to climb a wall, you could create some sort of climbing assistance device; if you need to break out of a cell, you can tune iotum in your possession to serve as a lockpick; if you need to create a small distraction, you could trigger an iotum to make a loud bang and flash; and so on. Once fashioned, the adapted iotum lasts for about a minute or until used for the intended purpose. This use destroys the iotum. Action to prepare the iotum; action to initiate.","special_ability_name_05":"Scramble machine","special_ability_type_05":"action","special_ability_cost_05":"2","special_ability_pool_05":"intellect","special_ability_desc_05":"You render one machine within short range unable to function for one round. Alternatively, you can hinder any action by the machine (or by someone attempting to use the machine) for one minute.","special_ability_name_06":"Persuading","special_ability_type_06":"enabler","special_ability_cost_06":"0","special_ability_pool_06":"intellect","special_ability_desc_06":"","special_ability_name_07":"Seeing through deception","special_ability_type_07":"enabler","special_ability_cost_07":"0","special_ability_pool_07":"intellect","special_ability_desc_07":"","special_ability_name_08":"","special_ability_type_08":"other","special_ability_cost_08":"0","special_ability_pool_08":"none","special_ability_desc_08":"","special_ability_name_09":"","special_ability_type_09":"other","special_ability_cost_09":"0","special_ability_pool_09":"none","special_ability_desc_09":"","special_ability_name_10":"","special_ability_type_10":"other","special_ability_cost_10":"0","special_ability_pool_10":"none","special_ability_desc_10":"","special_ability_name_11":"","special_ability_type_11":"other","special_ability_cost_11":"0","special_ability_pool_11":"none","special_ability_desc_11":"","special_ability_name_12":"","special_ability_type_12":"other","special_ability_cost_12":"0","special_ability_pool_12":"none","special_ability_desc_12":"","special_ability_name_13":"","special_ability_type_13":"other","special_ability_cost_13":"0","special_ability_pool_13":"none","special_ability_desc_13":"","special_ability_name_14":"","special_ability_type_14":"other","special_ability_cost_14":"0","special_ability_pool_14":"none","special_ability_desc_14":"","special_ability_name_15":"","special_ability_type_15":"other","special_ability_cost_15":"0","special_ability_pool_15":"none","special_ability_desc_15":"","special_ability_name_16":"","special_ability_type_16":"other","special_ability_cost_16":"0","special_ability_pool_16":"none","special_ability_desc_16":"","special_ability_name_17":"","special_ability_type_17":"other","special_ability_cost_17":"0","special_ability_pool_17":"none","special_ability_desc_17":"","special_ability_name_18":"","special_ability_type_18":"other","special_ability_cost_18":"0","special_ability_pool_18":"none","special_ability_desc_18":"","special_ability_name_19":"","special_ability_type_19":"other","special_ability_cost_19":"0","special_ability_pool_19":"none","special_ability_desc_19":"","special_ability_name_20":"","special_ability_type_20":"other","special_ability_cost_20":"0","special_ability_pool_20":"none","special_ability_desc_20":"","money":"53","equipment":"2x Numenera plans\r\nClothing\r\n1x blow gun (2 damage); 3x poison darts (L5 poison - immobilised for 5 rounds if fail a might check)\r\nQuarterstaff - medium weapon\r\nExplorer's pack\r\nBook about crafting\r\nBox of crafting tools\r\n3 units of Io plus stage crystal\r\n4 units of responsive synth\r\n6 units of parts; 31 units of parts\r\n5 memetic gel\r\nTravel documents\r\nGuest pass\r\nFire protecting spray","artifacts":"Fearmaker (L3)\r\nSlugsplitter (L2)\r\nIotum scanner (L3) Level: 1d6 + 2\r\nForm: A handheld device with a number of\r\ncontrols and a wide dish at one end\r\nEffect: When activated and pointed at an\r\nobject within immediate range, this device\r\nsounds a tone if the object contains 1 or\r\nmore units of iotum of any type.\r\nDepletion: 1 in 1d20\r\nMulti-opener (L3) Level: 1d6 + 2\r\nForm: Slender metallic box with several smaller\r\ntelescoping elements\r\nEffect: When attached to a lock (whether\r\nmechanical or machine-mediated) or to the\r\nsurface of a sealed machine, the multi-opener\r\nextends tiny manipulators and attempts to\r\nloosen any mechanism holding the device\r\nclosed or manipulate any lock that is\r\namenable to physical manipulation. Devices\r\nfall open like peeled fruits if their level is\r\n1 less than this artifact, and locks open\r\neasily if their level is equal to or less than this\r\nartifact. Salvage tasks made in conjunction\r\nwith a multi-opener gain two assets.\r\nDepletion: 1 in 1d10\r\nLimited foresight - 1 intellect cost","notes":"Trained on jetpack usage","tags":"","isShared":"on","templateId":"3542","blockId":"478801","world":""}