{"name":"Disintegrate","spell_level":"6-level","school":"Transmutation","classes":"","casting_time":"1 action","range":"60ft","duration":"instantaneous","components":"V, S, M","materials":"a lodestone and pinch of dust","requires_concentration":"","spell_description":"A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.\r\n[br]\r\nA creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes [roll:10d6+40] force damage. If this damage reduces the target to O hit points, it is disintegrated.\r\n[br]\r\nA disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.\r\n[br]\r\nThis spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical\r\nforce. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.","higher_levels":"When you cast this spell using a spell slot of 7th level or higher, the damage increases by [roll:3d6] for each slot level above 6th.","source":"PHB","ritual":"","tags":"Spells, 6th level, PHB","templateId":"3000","blockId":"480193","world":"218533f0-b351-4db5-9837-8920e56f6d74","folder":"","isShared":"on"}