{"name":"Elrond'o Hanali","class":"Ranger","level":"1","background":"Bloodwave Bay - Mage Coast","race":"Wood Elf","alignment":"Neutral Good","proficiency_bonus":"2","strength":"10","dexterity":"20","constitution":"13","intelligence":"10","wisdom":"12","charisma":"12","str_save":"2","dex_save":"7","con_save":"1","int_save":"0","wis_save":"1","cha_save":"1","hit_die":"10","total_hit_dice":"1","acrobatics":"5","animal_handling":"1","arcana":"2","athletics":"2","deception":"1","history":"0","insight":"3","intimidation":"1","investigation":"2","medicine":"1","nature":"2","perception":"3","performance":"1","persuasion":"1","religion":"0","sleight_of_hands":"5","stealth":"7","survival":"1","proficiencies":" \r\n- RACE: Advantage against being charmed, and magic can\u2019t put you to sleep\r\n\r\n- TOOLS: None\r\n\r\n- Passive Perception: 13\r\n- Passive Investigation: 12\r\n- Passive Insight: 13","armor_class":"16","hit_points":"11","initiative":"5","speed":"35","proficiences_and_languages":" \r\n- ARMOR: Light Armor, Medium Armor, Shields\r\n- WEAPONS: Martial Weapons, Simple Weapons\r\n- SAVING THROWS: Strength. Dexterity \r\n- SKILLS: Arcana, Athletics, Insight, Investigation, Nature, Perception, Stealth\r\n- LANGUAGES: Common, Draconic, Elvish","attacks":"Longbow 150\/600 | [roll:1d20+7] | [roll:1d8+5]\r\nShortsword | [roll:1d20+7] | [roll:1d6+5]\r\nUnarmed Strike | [roll:1d20+2] | [roll:1d1]","spellcasting":"Cantrips\r\n- Mold Earth (Transmutation Cantrip)","equipment":" \r\n- Arrows (20)\r\n- Backpack\r\n- Bedroll\r\n- Leather\r\n- Longbow\r\n- Mess Kit\r\n- Rations (1 day) x10\r\n- Rope, Hempen (50 feet)\r\n- Shortsword x2\r\n- Tinderbox\r\n- Torch\r\n- Waterskin","personality_trait":" \r\n- I\u2019m always polite and respectful.\r\n- I have a fetish for Lizard\/Draconic Women","ideal":" \r\n- Redemption. There\u2019s a spark of good in everyone.\r\n- Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.","bond":" \r\n- Those who fight beside me are those worth dying for.","flaw":" \r\n- I have a fetish for Lizard\/Dragonic Women\r\n- I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","features_and_traits":" \r\n- (RACE) Darkvision: \r\nAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray. \r\n\r\n- (RACE) Keen Senses: \r\nYou have proficiency in the Perception skill.\r\n\r\n- (RACE) Fey Ancestry: \r\nYou have advantage on saving throws against being charmed, and magic can\u2019t put you to sleep.\r\n\r\n- (RACE) Trance: \r\nElves don\u2019t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \u201ctrance.\u201d) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\r\n\r\n- (RACE) Mask of the Wild: \r\nYou can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.\r\n\r\n- (CLASS) Favored Enemy:\r\nBeginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\r\n\r\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\r\n\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\r\n\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.\r\n\r\n- (CLASS) Natural Explorer:\r\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you\u2019re proficient in.\r\n\r\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\r\n~Difficult terrain doesn\u2019t slow your group\u2019s travel.\r\n~Your group can\u2019t become lost except by magical means.\r\n~Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\r\n~If you are traveling alone, you can move stealthily at a normal pace.\r\n~When you forage, you find twice as much food as you normally would.\r\n~While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\r\nYou choose additional favored terrain types at 6th and 10th level.\r\n\r\n- (CLASS) Fighting Style:\r\nArchery: You gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n- ORIGIN (Bloodwave Bay - Mage Coast): \r\n(Bloodwave Bay) \r\nBloodwave Bay is a place of freedom and opportunity. Being the only remaining inland sea not regulated by the other various countries of the world, it is a place of unexplored and unclaimed wonder. It is here where those that call themselves pirates, make their home. Their are many gifts Bloodwave Bay bestows to its denizens, as well as a myriad of sub-types to choose from.\r\n \r\nYou don't live on these waters, without learning to swim good and proper. Skill Prof \u2013 Athletics\r\n \r\nThe sea is unforgiving and is constantly moving. +1 to Dexterity\r\n\r\n(Mage Coast)\r\nYou have sailed these waters for as long as you can remember. Your exposure to the magic from Majital has had a heavy impact on you. You have developed tricks and abilities to not only help you avoid the watchful eyes of the Taltaken, but to thrive in the shadow of the wizards guild.\r\n \r\nYou have developed keen senses for the presence of magic \u2013 Skill Prof \u2013 Arcana\r\n \r\nStealing so much from Majital has led you to adapt like they have. You gain 1 wizard cantrip of your choice and cast it at character level.\r\n\r\n- FACTION: The Last Grove or Factionless\r\n- DEITY: Gwaina (But has a deep respect for Kaheeli)\r\n\r\n- GENDER: Male\r\n- EYES: Blue\r\n- SIZE: Medium\r\n- HEIGHT: 6\" 1'\r\n- HAIR: Long and Blond\r\n- SKIN: Greenish Brown\r\n- AGE: 119\r\n- WEIGHT: 135lb\r\n\r\n- DISCORD APP:\r\nDiscord Name: Konges#6085\r\nWorld Anvil Username: Konges\r\nCharacter Name: Elrond'o Hanali\r\nRace: Wood Elf\r\nClass: Ranger\r\nOrigin: Bloodwave Bay\r\nSub-Origin: Mage Coast\r\n1st Faction Choice: The Last Grove\r\n2nd Faction Choice: Factionless\r\nDiety: Gwaina\r\nTimezone: PDT | UTC-7","total_spell_slots_1":"0","total_spell_slots_2":"0","total_spell_slots_3":"0","total_spell_slots_4":"0","total_spell_slots_5":"0","total_spell_slots_6":"0","total_spell_slots_7":"0","total_spell_slots_8":"0","total_spell_slots_9":"0","arms_and_equipment":"82, 235, 21489, 226, 98931, 98933, 98934, 98942, 98947, 98951, 98952, 98948, 98955,","class_features":"12110","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"153305, 153360","retinue":"","spellbook_0_level_spells":"172903","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"11","temporary_hit_points":"","hit_dice_used":"1","xp":"0","inspiration":"","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"483340","world":""}