{"name":"Akimbo \"Brah\" G'obrah","class":"Monk","level":"4","background":"Acolyte","race":"Halfling","alignment":"Lawful Good","proficiency_bonus":"2","strength":"8","dexterity":"17","constitution":"14","intelligence":"10","wisdom":"14","charisma":"12","str_save":"1","dex_save":"6","con_save":"","int_save":"","wis_save":"","cha_save":"","hit_die":"8","total_hit_dice":"4","acrobatics":"5","animal_handling":"2","arcana":"0","athletics":"1","deception":"1","history":"0","insight":"4","intimidation":"1","investigation":"0","medicine":"4","nature":"0","perception":"2","performance":"1","persuasion":"1","religion":"0","sleight_of_hands":"3","stealth":"3","survival":"2","proficiencies":"Acrobatics +5\r\nAthletics +1\r\nInsight +4,\r\nMedicine +4\r\n\r\nAdvantage on Deception and Performance checks when trying to pass yourself off as a different person\r\n\r\nAdvantage on saves against being frightened and poisoned.","armor_class":"15","hit_points":"30","initiative":"3","speed":"35","proficiences_and_languages":"Tools: Herbalism kit\r\n\r\nWeapons: simple weapons, shortswords; \r\nmelee weapons of these types that lack the twohanded or heavy property are monk weapons for you.\r\n\r\nSenses: Passive Perception 12","attacks":"Weapon | Attack | Damage | Range | Type\r\nUnarmed Strike |  [roll:1d20+5] | [roll:1d4+4] | Melee | Bludgeoning\r\nStaff of Chills (2H) | [roll: 1d20+5] | [roll: 1d8+4] | Melee | Bludgeoning\r\nStaff of Chills (1H) | [roll: 1d20+5] | [roll: 1d6+4] | Melee | Bludgeoning\r\nShortsword | [roll:1d20+5] | [roll:1d6+4] | Melee | Piercing\r\nDart | [roll:1d20+5] | [roll:1d4+4] | 20\/60ft.| Piercing ","spellcasting":"Become the Teapot (absorb elements)\r\nShape of the Flowing River (shape water)\r\n\r\nElemental Attunement\r\nYou can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice You can have up to five such effects active at a single time, as long as you maintain your concentration as though you were concentrating on a spell:\r\n\r\nCreate a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.\r\n\r\nInstantaneously light or snuff out a candle, a torch, or a small campfire.\r\n\r\nChill or warm up to 1 pound of nonliving material for up to 1 hour.\r\n\r\nCause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.","equipment":" MAGICAL: Shaft of Chills. Ignores the AC bonuses given by spells such as Mage Armor and Shield.\r\nCan choose to deal frost damage instead of bludgeon\r\n\r\nThe air around the bearer of this weapon is always unnaturally cold. One's breath becomes visible, and frost continually forms on the surface of the bearer's hair, weapons, and armor. The bearer suffers no ill effect from being in extremely cold environments.\r\n\r\nTOOLS: healer\u2019s kit, herbalism kit\r\n\r\nEQUIPMENT: bart's growth serum (1), holy symbol (red cord wrapped around wrists and hands), monk\u2019s vestments and common clothing (gray), prayer beads, shortsword, darts (8)\r\n\r\nGEAR: Backpack, bedroll, tinderbox, torches (3), pouch, waterskin, rations (5 days), soap, mess kit\r\n\r\nMISC: Crystal (glows in moonlight), pet mouse :)","personality_trait":"You can find common ground between the fiercest enemies, empathizing with them and always working toward peace","ideal":"You always try to help those in need, no matter what the personal cost.","bond":"Patron god: Trithereon\r\nYou are a member of the Order of the Gauntlet, seekers of justice who protect others from evildoers.\r\n\r\n\r\nEverything you do is to protect the common folk.","flaw":"You place too much trust in those who profess to share your faith.","features_and_traits":"Martial Arts. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.\r\n\r\n3 Ki (Recharges after You Finish a Short or Long Rest).  You must spend at least 30 minutes of a rest meditating to regain them.\r\n\r\nFlurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two\r\nunarmed strikes as a bonus action.\r\n\r\nPatient Defense. You can spend 1 ki point to take the Dodge action as a bonus action.\r\n\r\nStep of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action. If you\r\ndo so, your jump distance is doubled for the turn.\r\n\r\nDeflect Missiles. You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.\r\n \r\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.\r\n\r\n---\r\n\r\nUnarmored Defense. While you wear no armor and wield no shield, your AC equals 10 + your Dex modifier + your Wis modifier.\r\n\r\nUnarmored Movement. While you wear no armor and wield no shield, your speed\r\nincreases above your normal (25 feet).\r\n\r\nHalfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.\r\n\r\nLucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and use the new roll.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"11520","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"427156","retinue":"490470","spellbook_0_level_spells":"377010, 479894, 175289","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"487350","world":"528fadc0-de9b-440e-a052-9bef20e1b810","folder":""}