{"name":"King Cornelius","class":"Fighter-Champion","level":"20","background":"Soldier","race":"Variant Human","alignment":"Lawful Good","proficiency_bonus":"6","strength":"20","dexterity":"13","constitution":"19","intelligence":"11","wisdom":"15","charisma":"13","str_save":"11","dex_save":"1","con_save":"11","int_save":"0","wis_save":"2","cha_save":"1","hit_die":"10","total_hit_dice":"20","acrobatics":"7","animal_handling":"5","arcana":"0","athletics":"11","deception":"1","history":"0","insight":"2","intimidation":"7","investigation":"0","medicine":"2","nature":"0","perception":"8","performance":"13","persuasion":"1","religion":"0","sleight_of_hands":"4","stealth":"4","survival":"8","proficiencies":"ARMOR\r\nHeavy Armor, Light Armor, Medium Armor, Shields\r\n\r\nWEAPONS\r\nMartial Weapons, Simple Weapons\r\n\r\nTOOLS\r\nDice Set, Navigator's Tools, Vehicles (Land)\r\n\r\nLANGUAGES\r\nCommon, Draconic, Giant","armor_class":"22","hit_points":"208","initiative":"4","speed":"30","proficiences_and_languages":"ARMOR\r\nHeavy Armor, Light Armor, Medium Armor, Shields\r\n\r\nWEAPONS\r\nMartial Weapons, Simple Weapons\r\n\r\nTOOLS\r\nDice Set, Navigator's Tools, Vehicles (Land)\r\n\r\nLANGUAGES\r\nCommon, Draconic, Giant","attacks":"Longsword | [roll:1d20+14] | [roll:1d8+10] | [roll:1d10+8]\r\nShortsword | [roll:1d20+11] | [roll:1d6+7]\r\nHandaxe | [roll:1d20+11] | [roll:1d6+7]\r\nUnarmed Strike | [roll1d20+11] | [6]","spellcasting":"","equipment":"Longsword, +3\r\nLongsword\r\n3lb.\r\n--\r\n--\r\nMartial, Versatile\r\n--\r\nPotion of Healing (Supreme)\r\nPotion\r\n1lb.\r\n2\r\n--\r\n--\r\n1 Charge, Healing, Consumable\r\nPlate, +1\r\nHeavy ArmorPlate\r\n65lb.\r\n--\r\n--\r\nAC 19, Str 15, Stealth \r\n--\r\nPotion of Healing (Superior)\r\nPotion\r\n2lb.\r\n4\r\n--\r\n--\r\n1 Charge, Healing, Consumable\r\nPeriapt of Wound Closure\r\nWondrous item\r\n--\r\n--\r\n--\r\nHealing, Warding, Jewelry\r\n--\r\nPotion of Healing (Greater)\r\nPotion\r\n5lb.\r\n10\r\n--\r\n--\r\n1 Charge, Healing, Consumable\r\n--\r\nBarding\r\nGearAdventuring Gear\r\n--\r\n1\r\n--\r\n--\r\nWarding\r\n--\r\nCartographer's Tools\r\nGear\r\n6lb.\r\n1\r\n15\r\n--\r\nUtility\r\n--\r\nCase, Map or Scroll\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n1\r\n--\r\nContainer\r\n--\r\nClothes, Fine\r\nGearAdventuring Gear\r\n12lb.\r\n2\r\n30\r\nSocial, Outerwear\r\n--\r\nClothes, Traveler's\r\nGearAdventuring Gear\r\n4lb.\r\n1\r\n2\r\nSocial, Outerwear\r\n--\r\nComponent Pouch\r\nGearAdventuring Gear\r\n2lb.\r\n1\r\n25\r\n--\r\nUtility, Container\r\n--\r\nCook's Utensils\r\nGear\r\n8lb.\r\n1\r\n1\r\n--\r\nUtility\r\n--\r\nFlask or Tankard\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n0.02\r\n--\r\nContainer\r\nHandaxe\r\nHandaxe\r\n2lb.\r\n--\r\n5\r\nSimple, Light, Thrown, Range (20\/60)\r\n--\r\nHorn\r\nGear\r\n2lb.\r\n1\r\n3\r\n--\r\nInstrument\r\n--\r\nHunting Trap\r\nGearAdventuring Gear\r\n25lb.\r\n1\r\n5\r\n--\r\nDamage, Utility\r\n--\r\nInk (1 ounce bottle)\r\nGearAdventuring Gear\r\n--\r\n1\r\n10\r\n--\r\nCommunication, Social, Utility, Consumable\r\n--\r\nMess Kit\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n0.2\r\n--\r\nSocial, Utility\r\n--\r\nNavigator's Tools\r\nGear\r\n2lb.\r\n1\r\n25\r\n--\r\nUtility, Exploration\r\n--\r\nRations (1 day)\r\nGearAdventuring Gear\r\n20lb.\r\n10\r\n5\r\n--\r\nSocial, Utility, Consumable\r\n--\r\nSaddle, Military\r\nGearAdventuring Gear\r\n30lb.\r\n1\r\n20\r\n--\r\nUtility\r\n--\r\nSaddlebags\r\nGearAdventuring Gear\r\n16lb.\r\n2\r\n8\r\n--\r\nUtility, Container\r\nShield\r\nShieldShield\r\n6lb.\r\n--\r\n10\r\n+2 AC\r\nShortsword\r\nShortsword\r\n2lb.\r\n--\r\n10\r\nMartial, Finesse, Light\r\nShortsword\r\nShortsword\r\n2lb.\r\n--\r\n10\r\nMartial, Finesse, Light\r\n--\r\nSignet Ring\r\nGearAdventuring Gear\r\n--\r\n1\r\n5\r\n--\r\nCommunication, Social, Utility\r\n--\r\nSpyglass\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n1000\r\n--\r\nSocial, Utility, Exploration\r\n--\r\nWarhorse\r\nGear\r\n--\r\n1\r\n400\r\n--\r\nMovement, Utility, Exploration","personality_trait":"I\u2019m full of inspiring and cautionary tales from my\r\nmilitary experience relevant to almost every combat\r\nsituation\r\nI\u2019m always polite and respectful.","ideal":"Responsibility. I do what I must and obey just \r\nauthority. ","bond":"I fight for those who cannot fight for themselves.","flaw":"My hatred of my enemies is blind and unreasoning.","features_and_traits":"CLASS FEATURES\r\nFighter Features\r\nHit PointsPHB, pg. 71\r\nProficienciesPHB, pg. 71\r\nAcrobatics\r\nPerception\r\nFighting StylePHB, pg. 72\r\nYou adopt a fighting style specialty.\r\n\r\nDueling\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\nSecond WindPHB, pg. 72\r\nOnce per short rest, you can use a bonus action to regain 1d10 + 20 HP.\r\n\r\nSecond Wind: 1 Bonus Action\r\n\/\r\nShort Rest\r\nAction Surgetwo uses per short restPHB, pg. 72\r\nYou can take one additional action on your turn. This can be used 2 times per short rest.\r\n\r\nAction Surge: (No Action)\r\nUses:\r\n\/\r\nShort Rest\r\nMartial ArchetypePHB, pg. 72\r\nChampion\r\nImproved CriticalPHB\r\nYour weapon attacks score a critical hit on a roll of 19 or 20.\r\n\r\nExtra AttackPHB, pg. 72\r\nYou can attack four times whenever you take the Attack action on your turn.\r\n\r\nExtra Attack: (No Action)\r\nRemarkable AthletePHB\r\nYou can add +3 to any STR, DEX, or CON check you make that doesn\u2019t already use your proficiency bonus and when you make a running long jump, you add +5 ft. to the distance.\r\n\r\nIndomitablethree uses per long restPHB, pg. 72\r\nYou can reroll a saving throw that you fail - you must use the new roll. You can use this 3 times per long rest.\r\n\r\nIndomitable: (No Action)\r\nUses:\r\n\/\r\nLong Rest\r\nAdditional Fighting StylePHB\r\nYou can choose a second option from the Fighting Style class feature.\r\n\r\nDefense\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\nSuperior CriticalPHB\r\nYour weapon attacks score a critical hit on a roll of 18\u201320.\r\n\r\nSurvivorPHB\r\nAt the start of each of your turns, you regain +10 HP if you have no more than half (and not 0) of your HP left.\r\n\r\nRACIAL TRAITS\r\nLanguagesBR, pg. 31\r\nYou can speak, read, and write Common and one extra language.\r\n\r\nGiant\r\nAbility Score IncreaseBR, pg. 31\r\nTwo different ability scores of your choice increase by 1.\r\n\r\nStrength Score\r\nConstitution Score\r\nSkillsBR, pg. 31\r\nYou gain proficiency in one skill of your choice.\r\n\r\nPerformance\r\nFeatBR, pg. 31\r\nYou gain one feat of your choice.\r\n\r\nProdigy\r\nFEATS\r\nManage Feats\r\nHeavy Armor MasterPHB, pg. 167\r\nIncrease your STR score by 1. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.\r\n\r\nProdigyXGtE, pg. 75\r\nYou gain one skill proficiency, one tool proficiency, and learn one language of your choice. You gain expertise (apply twice your proficiency bonus) with one chosen skill.\r\n\r\nDraconic\r\nSurvival\r\nPerformance\r\nNavigator's Tools","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Longsword, +3\r\nLongsword\r\n3lb.\r\n--\r\n--\r\nMartial, Versatile\r\n--\r\nPotion of Healing (Supreme)\r\nPotion\r\n1lb.\r\n2\r\n--\r\n--\r\n1 Charge, Healing, Consumable\r\nPlate, +1\r\nHeavy ArmorPlate\r\n65lb.\r\n--\r\n--\r\nAC 19, Str 15, Stealth \r\n--\r\nPotion of Healing (Superior)\r\nPotion\r\n2lb.\r\n4\r\n--\r\n--\r\n1 Charge, Healing, Consumable\r\nPeriapt of Wound Closure\r\nWondrous item\r\n--\r\n--\r\n--\r\nHealing, Warding, Jewelry\r\n--\r\nPotion of Healing (Greater)\r\nPotion\r\n5lb.\r\n10\r\n--\r\n--\r\n1 Charge, Healing, Consumable\r\n--\r\nBarding\r\nGearAdventuring Gear\r\n--\r\n1\r\n--\r\n--\r\nWarding\r\n--\r\nCartographer's Tools\r\nGear\r\n6lb.\r\n1\r\n15\r\n--\r\nUtility\r\n--\r\nCase, Map or Scroll\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n1\r\n--\r\nContainer\r\n--\r\nClothes, Fine\r\nGearAdventuring Gear\r\n12lb.\r\n2\r\n30\r\nSocial, Outerwear\r\n--\r\nClothes, Traveler's\r\nGearAdventuring Gear\r\n4lb.\r\n1\r\n2\r\nSocial, Outerwear\r\n--\r\nComponent Pouch\r\nGearAdventuring Gear\r\n2lb.\r\n1\r\n25\r\n--\r\nUtility, Container\r\n--\r\nCook's Utensils\r\nGear\r\n8lb.\r\n1\r\n1\r\n--\r\nUtility\r\n--\r\nFlask or Tankard\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n0.02\r\n--\r\nContainer\r\nHandaxe\r\nHandaxe\r\n2lb.\r\n--\r\n5\r\nSimple, Light, Thrown, Range (20\/60)\r\n--\r\nHorn\r\nGear\r\n2lb.\r\n1\r\n3\r\n--\r\nInstrument\r\n--\r\nHunting Trap\r\nGearAdventuring Gear\r\n25lb.\r\n1\r\n5\r\n--\r\nDamage, Utility\r\n--\r\nInk (1 ounce bottle)\r\nGearAdventuring Gear\r\n--\r\n1\r\n10\r\n--\r\nCommunication, Social, Utility, Consumable\r\n--\r\nMess Kit\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n0.2\r\n--\r\nSocial, Utility\r\n--\r\nNavigator's Tools\r\nGear\r\n2lb.\r\n1\r\n25\r\n--\r\nUtility, Exploration\r\n--\r\nRations (1 day)\r\nGearAdventuring Gear\r\n20lb.\r\n10\r\n5\r\n--\r\nSocial, Utility, Consumable\r\n--\r\nSaddle, Military\r\nGearAdventuring Gear\r\n30lb.\r\n1\r\n20\r\n--\r\nUtility\r\n--\r\nSaddlebags\r\nGearAdventuring Gear\r\n16lb.\r\n2\r\n8\r\n--\r\nUtility, Container\r\nShield\r\nShieldShield\r\n6lb.\r\n--\r\n10\r\n+2 AC\r\nShortsword\r\nShortsword\r\n2lb.\r\n--\r\n10\r\nMartial, Finesse, Light\r\nShortsword\r\nShortsword\r\n2lb.\r\n--\r\n10\r\nMartial, Finesse, Light\r\n--\r\nSignet Ring\r\nGearAdventuring Gear\r\n--\r\n1\r\n5\r\n--\r\nCommunication, Social, Utility\r\n--\r\nSpyglass\r\nGearAdventuring Gear\r\n1lb.\r\n1\r\n1000\r\n--\r\nSocial, Utility, Exploration\r\n--\r\nWarhorse\r\nGear\r\n--\r\n1\r\n400\r\n--\r\nMovement, Utility, Exploration","class_features":"Hit Points\r\nHit Dice: 1d10 per fighter level\r\nHit Points at 1st Level: 10 + your Constitution modifier\r\nHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st\r\n\r\nProficiencies\r\nArmor: All armor, shields\r\nWeapons: Simple weapons, martial weapons\r\nTools: None\r\nSaving Throws: Strength, Constitution\r\nSkills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival\r\n\r\nEquipment\r\nYou start with the following equipment, in addition to the equipment granted by your background:\r\n\r\n(a) chain mail or (b) leather armor, longbow, and 20 arrows\r\n(a) a martial weapon and a shield or (b) two martial weapons\r\n(a) a light crossbow and 20 bolts or (b) two handaxes\r\n(a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack\r\nFighting Style\r\nYou adopt a particular style of fighting as your specialty. Choose one of the following options. You can\u2019t take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\nArchery\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\nDefense\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\nDueling\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\nGreat Weapon Fighting\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\nProtection\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\r\n\r\nTwo-Weapon Fighting\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\nSecond Wind\r\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.\r\n\r\nAction Surge\r\nStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.\r\n\r\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.\r\n\r\nMartial Archetype\r\nAt 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.\r\n\r\nAbility Score Improvement\r\nWhen you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\nExtra Attack\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.\r\n\r\nIndomitable\r\nBeginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can\u2019t use this feature again until you finish a long rest.\r\n\r\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.\r\n\r\nExtra Attack\r\nBeginning at 11th level, you can attack three times, instead of twice, whenever you take the Attack action on your turn.\r\n\r\nThe number of attacks increases to four when you reach 20th level in this class.\r\n\r\nExtra Attack\r\nAt 20th level, you can attack four times, instead of three, whenever you take the Attack action on your turn.\r\n\r\nChampion\r\nThe archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.\r\n\r\nImproved Critical\r\nBeginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.\r\n\r\nRemarkable Athlete\r\nStarting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn\u2019t already use your proficiency bonus.\r\n\r\nIn addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.\r\n\r\nAdditional Fighting Style\r\nAt 10th level, you can choose a second option from the Fighting Style class feature.\r\n\r\nArchery\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\nDefense\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\nDueling\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\nGreat Weapon Fighting\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\nProtection\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\r\n\r\nTwo-Weapon Fighting\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\nSuperior Critical\r\nStarting at 15th level, your weapon attacks score a critical hit on a roll of 18\u201320.\r\n\r\nSurvivor\r\nAt 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don\u2019t gain this benefit if you have 0 hit points.","creatures_and_mounts":"Warhorse\r\nLarge beast, unaligned\r\n\r\nArmor Class17\r\nHit Points19(3d10+3)\r\nSpeed60 ft.\r\n\r\nSTR\r\n18(+4)\r\nDEX\r\n12(+1)\r\nCON\r\n13(+1)\r\nINT\r\n2(-4)\r\nWIS\r\n12(+1)\r\nCHA\r\n7(-2)\r\n\r\nSensesPassive Perception 11\r\nLanguages --\r\nChallenge1\/2 (100 XP)\r\n\r\nTrampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.\r\n\r\nActions\r\nHooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.\r\n\r\n","possessions_and_property":"","racestatblock":"Variant Human\r\nIf your campaign uses the optional feat rules from the Player\u2019s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human\u2019s Ability Score Increase trait.\r\n\r\nAbility Score Increase\r\nTwo different ability scores of your choice increase by 1.\r\n\r\nSkills\r\nYou gain proficiency in one skill of your choice.\r\n\r\nFeat\r\nYou gain one feat of your choice.","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"488670","world":"861a8791-eed5-4b43-9965-48557ee27fab","folder":""}