{"name":"Atlas","class":"Druid","level":"2","background":"Guild Artisan (Industrialist)","race":"Variant Human","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"14","dexterity":"18","constitution":"16","intelligence":"14","wisdom":"16","charisma":"11","str_save":"2","dex_save":"4","con_save":"3","int_save":"4","wis_save":"5","cha_save":"0","hit_die":"8","total_hit_dice":"2","acrobatics":"6","animal_handling":"3","arcana":"4","athletics":"2","deception":"0","history":"2","insight":"5","intimidation":"0","investigation":"2","medicine":"3","nature":"2","perception":"5","performance":"0","persuasion":"2","religion":"2","sleight_of_hands":"4","stealth":"4","survival":"5","proficiencies":"WEAPONS: Simple, Scimitars\r\n\r\nARMOR: Light, Medium, Shields\r\n\r\nTOOLS: Herbalist, Alchemist\r\n\r\nLANGUAGES: Common, Sylvan, Primordial","armor_class":"17","hit_points":"19","initiative":"4","speed":"30","proficiences_and_languages":"","attacks":"Scimitar | [roll:1d20+6] | [roll:1d6+4]","spellcasting":"Spell Attack: +5\r\nSpell Save DC: 13\r\nPrepared Spells: Choose any 4 Druid spells per day\r\n\r\nSPELLS KNOWN\r\nCantrips: Guidance, Produce Flame\r\nLvl 1: (see Prepared Spells) Cure Wounds is always a good choice tho.\r\n\r\nSPELL SLOTS PER LONG REST\r\nLvl 1: 3","equipment":"GP: 15\r\nHealth Potions:1\r\nAlchemists' Fire: 2 \r\n\r\nWeapons: Scimitar, Druidic Focus\r\nArmor: Leather\r\nTools: Herbalist, Alchemist\r\nGuild Artisan Equipment: Letter of introduction from your guild","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"**INSERT FEAT HERE**\r\n\r\nWILD SHAPE (enhanced by DRUID CIRCLE OF THE MOON)\r\nYou can use your bonus action twice before a short\/long rest to magically assume the shape of a beast that you have seen before (no flying or swimming beasts). You can stay in that beast form for an amount of hours equal to half your Druid level. You can revert to your normal form as a bonus action. You automatically do so if you fall unconscious, drop to 0 HP, or die.\r\n\r\nWhile transformed, the following rules apply:\r\n1. Your physical ability scores (Strength, Dexterity, Constitution) change to that of the beast. You retain all of your proficiencies and gain any that the creature would have.\r\n2. You receive the beast's HP and hit point dice. You revert back to your normal form when the beast's HP reaches 0. Any extra damage carries over into your normal form's HP.  When you return to your normal form, you have the same HP you had before you adopted the beast form.\r\n3. You cannot cast spells and your ability to speak or take any actions that require hands is limited to the capabilities of the beast form. However, you can still retain concentration on spells you've cast before entering beast mode.\r\n4. You retain all of your class abilities and can use them if the beast form is capable of doing so, minus physical \/ racial conditions like Darkvision, unless the beast you turned into has Darkvision too.\r\n5. You choose whether the equipment you were carrying falls to the ground, merges into your new form, or is worn by it. The equipment does not change in size or form to accommodate the beast.\r\n\r\nCombat Wild Shape: You can use a bonus action to expend a spell slot and regain 1d8 hit points per level of the spell.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"500221","world":"ded865ed-8985-4a10-b5b3-e0692e0d5dd0","folder":""}