{"name":"Variant Human: Mark of Handling","abilityscores":"+2 Wis, +1 other ability of your choice","size":"Medium","speed":"30ft","languages":"Common","features":"\r\n[i]The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals: the mark allows its bearer to guide a hippogriff as easily as a horse.[\/i]\r\n\r\n\r\n[i]\r\n[br][\/i]\r\n\r\n[h3]House Vadalis[\/h3]\r\n\r\nRepresented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts, and more. Vadalis isn\u2019t one of the most powerful houses, but its barons are generally content; they\u2019re more interested in discovering new monstrosities than engaging in politics. The current head of the house, Dalin d\u2019Vadalis, disdains the use of a title and has no aspirations to nobility or greatness for himself or his house.\r\n\r\nHouse Vadalis breeds and trains beasts for a wide range of purposes. While the house maintains vast cattle ranches and trains horses and hounds, the Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bulettes can be bred and trained. Even with the Mark of Handling, this is dangerous work; there\u2019s a lot of turnover at the bulette ranch. But these exotic creatures aren\u2019t enough to satisfy the most innovative members of the house, leading to the practice of magebreeding. Using dragonshard focus items, Vadalis has found ways to create magical creatures. Typically, this results in a superior version of a creature\u2014an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.\r\n[br]\r\n\r\n[h3]Variant Human: Mark of Handling[\/h3]\r\n\r\nIf your human character has the Mark of Handling, the following traits replace the human's Ability Score Increase trait in the [i]Player's Handbook.[\/i]\r\n\r\n[b][i]Ability Score Increase. [\/i][\/b]Your Wisdom score increases by 2, and one other ability of your choice increases by 1.\r\n\r\n[b][i]Wild Intuition.[\/i][\/b] When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and add the number rolled to the ability check.\r\n\r\n[b][i]Primal Connection.[\/i][\/b] You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either spell with this trait, you can't cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells.\r\n\r\n[b][i]The Bigger They Are.[\/i][\/b] Starting at 3rd level, you can target a beast or monstrosity when you cast animal friendship or speak with animals, provided the creature's Intelligence score is 3 or lower.\r\n\r\n[i][b]Spells of the Mark. [\/b][\/i]If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class.\r\n\r\n(from D&D's [i]Eberron: Rising from the Last War[\/i] campaign sourcebook, page 42 \"The Mark of Handling\")","tabledata":"1|0|animal friendship, speak with animals\r\n2|300|beast sense, calm emotions\r\n3|900|beacon of hope, conjure animals\r\n4|2700|aura of life, dominate beast\r\n5|6500|awaken","tags":"varianthuman,variant,human,dragonmark,mark,","isShared":"on","templateId":"23","blockId":"504102","world":"6aaaf63d-ad2c-4c99-929d-41035f183cb7","folder":"1657"}