{"name":"Fazora","class":"Sorcerer","level":"1","background":"Runaway","race":"Human","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"17","dexterity":"12","constitution":"13","intelligence":"10","wisdom":"16","charisma":"18","str_save":"3","dex_save":"1","con_save":"3","int_save":"0","wis_save":"3","cha_save":"6","hit_die":"6","total_hit_dice":"1","acrobatics":"1","animal_handling":"3","arcana":"0","athletics":"5","deception":"4","history":"0","insight":"5","intimidation":"4","investigation":"0","medicine":"3","nature":"0","perception":"3","performance":"4","persuasion":"6","religion":"0","sleight_of_hands":"3","stealth":"3","survival":"5","proficiencies":"Athletics (Mobile feat), Persuasion, Insight, Sleight of Hand, Survival, Stealth","armor_class":"14","hit_points":"7","initiative":"1","speed":"40","proficiences_and_languages":"25 gold pieces\r\na backpack\r\na bedroll\r\na mess kit\r\na tinderbox\r\n10 torches\r\n10 days of rations\r\na waterskin\r\n50 feet of hempen rope \r\n\r\nArmor: None (roll disadvantage whenever wearing armor)\r\nWeapons: Daggers, darts, slings, quarterstaffs, light crossbows\r\nTools: Gaming set, \r\n\r\nCan speak Common, Dwarvish, Draconic\r\n\r\nYou also have the feat Mobile, which makes you exceptionally quick raising your speed by 10 also when you Dash difficult terrain doesn't hinder you, and if you attack someone even if you miss they aren't fast enough to attack you back. You also have proficieny in Atheltics.","attacks":"Dagger | 1d20+5 | 1d4+3Piercing \r\nDagger | 1d20+5 | 1d4+3 Piercing\r\nPush | DC15 (STR save normally, CON save if pushed into lethal terrain) | 1d6 Force \r\nFire Bolt | 1d20+6 | 1d10 Fire\r\nChill Touch | 1d20+6| 1d8 Necrotic (undead have disadvantage on attack rolls til your next turn)\r\nChromatic Orb| 1d20+6 | 3d8 acid, cold, fire, lightning, thunder, or poison (needs diamond)\r\nCharm Person - Charm a person for 1 hour, they think you are their friend for an hour until you attack them, roll disadvantage if you are fighting this person\r\nDisguise Self - For 1 hour you change your look, your clothing and can look like whatever humanoid form you want. People can investigate you and see who you are if they touch you their hands will pass through you. A creature can investigate over your spell DC to figure out who you are.\r\nPrestidigitation - Basic magical effect, light or snuff out any fires, open or close windows\/doors, chill warm or flavor up food you hold, make a color or mark or symbol appear on an object on an hour, create a illusory image in your hand can be anything, make a puff of wind, faint musical notes, or odors\r\n\r\nSpell Save DC = 14 \r\n","spellcasting":"Push \r\nEvocation cantrip \r\nCasting time: \t1 action \r\nRange: \t30 feet \r\nComponents: \tS \r\nDuration: \tInstantaneous \r\nYou blast a creature in range with raw kinetic force. The target must make a Strength save. On a failure, it takes 1d6 force damage and is laterally pushed up to 15 feet in a direction of your choice. \r\nIf the target would be pushed into terrain it knows is lethal, such as being pushed into a pool of molten rock or over a sheer cliff, it is granted a Constitution save. On a success, it is pushed no further. \r\nThis spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). \r\n\r\nFire Bolt \r\nEvocation cantrip \r\nCasting time: \t1 action \r\nRange: \t120 feet \r\nComponents: \tV, S \r\nDuration: \tInstantaneous \r\nYou hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. \r\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). \r\n\r\nMage Hand \r\nConjuration cantrip \r\nCasting time: \t1 action \r\nRange: \t30 feet \r\nComponents: \tV, S \r\nDuration: \t1 minute \r\nA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. \r\nYou can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. \r\nThe hand can't attack, activate magic items, or carry more than 10 pounds. \r\n\r\n\r\nChill Touch\r\nPHB\r\np221\r\nNecromancy cantrip\r\nCasting Time: 1 action\r\nRange: 120 feet\r\nComponents: V, S\r\nDuration: 1 round\r\nYou create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.\r\nIf you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.\r\nThis spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).\r\nClasses: Sorcerer, Warlock, Wizard\r\nSubclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter\r\nRaces: Elf (Eladrin), Elf (High), Elf (Shadar-kai), Elf (Zendikar) (Mul Daya Nation)\r\nSource: PHB, page 221. Available in the SRD.\r\n\r\nPrestidigitation \r\nTransmutation cantrip \r\nCasting time: \t1 action \r\nRange: \t10 feet \r\nComponents: \tV, S \r\nDuration: \tUp to 1 hour \r\nThis spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: \r\n\uf0b7You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.\r\n\uf0b7You instantaneously light or snuff out a candle, a torch, or a small campfire.\r\n\uf0b7You instantaneously clean or soil an object no larger than 1 cubic foot.\r\n\uf0b7You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.\r\n\uf0b7You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.\r\n\uf0b7You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.\r\nIf you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. \r\n\r\n\r\nDisguise Self \r\n1st-level illusion \r\nCasting time: \t1 action \r\nRange: \tSelf \r\nComponents: \tV, S \r\nDuration: \t1 hour \r\nYou make yourself\u2013including your clothing, armor, weapons, and other belongings on your person\u2013look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. \r\nThe changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. \r\nTo discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. \r\n\r\nCharm Person\r\n1 enchantment\r\nCasting Time: 1 action\r\nRange: 30 feet\r\nComponents: V S\r\nDuration: 1 hour\r\nClasses: Bard, Druid, Sorcerer, Warlock, Wizard\r\nYou attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\r\nAt Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.\r\n\r\nChromatic Orb\r\nSource: Player's Handbook\r\n1st-level evocation\r\nCasting Time: 1 action\r\nRange: 90 feet\r\nComponents: V, S, M (a diamond worth at least 50 gp)\r\nDuration: Instantaneous\r\nYou hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.\r\nSpell Lists. Sorcerer, Wizard","equipment":"A ring, with the face of Shamterall on it. It was a gift from your grandmother. You're not sure why she had it or where she got it. (unidentified)\r\na Backpack\r\na Bedroll\r\na Mess kit\r\na Tinderbox\r\n10 torches\r\n8 days of Rations\r\na Waterskin\r\n50 feet of Hempen rope\r\n set of travelers clothes\r\n belt pouch containing 15 gp\r\nPlaying cards","personality_trait":"5 \tIf you hurt me or mine, I will not stop hunting you until you are dead or worse. \r\n","ideal":"Power. I've got to put myself first before anyone, or I will not get what I want. ","bond":"4 \tI owe everything to my mentor after I left my family. ","flaw":"5 \tI have lost everything and my broken pride makes me hesitant to accept help. ","features_and_traits":"5' 4\" Pale with Bright Sapphire blue eyes, and Short Black hair looks like Elizabeth from Bioshock. ","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"113, 113, 125717, 510398","class_features":"12115","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"175099","retinue":"","spellbook_0_level_spells":"284678, 253649, 284795, 227408, 510407","spellbook_1_level_spells":"331209, 172425, 645147","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"508745","world":"488f73d8-7361-4905-9e0e-d05d98e065de","folder":""}