{"name":"Naiad","level":"1","rarity":"Common","alignment":"CG","size":"Medium","traits":"Amphibious, Fey, Nymph, Water","type":"Creature","imageid":"","about":"Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even\u2014in the case of nymph queens\u2014whole forests or massive bodies of water.[br]\r\nNaiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads\u2019 bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature.","perception":"+6; Low-light vision","languages":"Common, Elven, Sylvan, [i]Speak with Animals[\/i]","skills":"Acrobatics+6, Athletics+3, Diplomacy+7, Nature+6, Stealth+6, Survival+4","str_mod":"0","dex_mod":"+3","con_mod":"0","int_mod":"+1","wis_mod":"+1","cha_mod":"+4","items":"","ac":"16","st_fort":"+3","st_ref":"+6","st_will":"+8","st_notes":"","hp":"20","immunities":"","weaknesses":"Cold Iron 3","resistances":"Fire 3","speed":"25 feet; swim 25 feet","melee":"[b][one-action][\/b] Aqueous Fist +8 (agile, finesse, magical, water), Damage 1d6 bludgeoning","ranged":"","abilities":"[b]Water Healing [two-actions][\/b] (concentrate, healing, necromancy, primal)[br]\r\nWhile within her bonded body of water (see water dependent above), the naiad heals 1 Hit Point every 10 minutes.","spells":"[b]Primal Innate Spells DC 17[\/b][br]\r\n[b]1st[\/b] Charm, Create Water, Tidal Surge (Core Rulebook 397)[br]\r\n[b]Constant[\/b] (2nd) Speak with Animals\r\n","rituals":"","description":"[b]Wild Empathy[\/b][br]\r\nThe naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.","jsondata":"","tags":"pathfinder 2, monster, creature, fey","isShared":"on","templateId":"5003","blockId":"509335","world":"11b1708d-9de8-493a-a20d-d0b19cf46791","folder":"320"}