{"name":"Boggard Swampseer","level":"3","rarity":"Common","alignment":"CE","size":"Medium","traits":"Amphibious, Boggard, Humanoid","type":"Creature","imageid":"","about":"Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare\u2014everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.[br]\r\n[br]\r\nThe boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.","perception":"+11, Darkvision","languages":"Abyssal, Boggard, Common","skills":"Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9","str_mod":"+3","dex_mod":"0","con_mod":"+2","int_mod":"0","wis_mod":"+4","cha_mod":"+3","items":"Staff","ac":"18","st_fort":"+9","st_ref":"+7","st_will":"+11","st_notes":"","hp":"40","immunities":"","weaknesses":"","resistances":"","speed":"20 feet, swim 25 feet; swamp stride","melee":"[b][one-action][\/b] Staff +10 (two-hand d8), Damage 1d4+6 bludgeoning\r\n[b][one-action][\/b] Tongue +10 (reach 10 feet), Effect [b]Tongue Grab[\/b][br]\r\n[b]Tongue Grab[\/b] If the boggard swampseer hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn\u2019t immobilized, but it can\u2019t move beyond the reach of the boggard\u2019s tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn\u2019t deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.","ranged":"","abilities":"[b][one-action] Terrifying Croak[\/b] (auditory, emotion, fear, mental)[br]\r\nThe boggard swampseer unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.[br]\r\n[br]\r\n[b][two-actions] Destructive Croak[\/b] (sonic)[br]\r\nThe swampseer utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature with the frightened condition takes additional sonic damage equal to twice the value of their frightened condition. The boggard can\u2019t use Destructive Croak again for 1d4 rounds.[br]\r\n[br]\r\n[b][reaction] Drowning Drone[\/b] (auditory, mental)[br]\r\n[b]Trigger[\/b] The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or sonic effect.[br]\r\n[b]Effect[\/b] The swampseer releases a croak that drowns out other sound. It rolls a Performance check. It and boggard allies in the area can use the higher result of the swampseer\u2019s Performance check or their saves to resolve the effects against the auditory or sonic effect.","spells":"[b]Primal Prepared Spells DC 21, attack +11[\/b][br]\r\n[b]2nd[\/b] Acid Arrow, Obscuring Mist[br]\r\n[b]1st[\/b] Fear, Jump, Shillelagh[br]\r\n[b]Cantrips[\/b] (2nd) Acid Splash, Dancing Lights, Ray of Frost, Tanglefoot","rituals":"","description":"[b]Swamp Stride[\/b] A boggard swampseer ignores difficult terrain caused by swamp terrain features.","jsondata":"","tags":"pathfinder 2, monster, creature","templateId":"5003","blockId":"511054","world":"11b1708d-9de8-493a-a20d-d0b19cf46791","folder":"320","isShared":"on"}