{"name":"Robbin Louanna","class":"monk","level":"4","background":"Knight Of The Order of the white rose","race":"human","alignment":"lawful neutral","proficiency_bonus":"2","strength":"10","dexterity":"20","constitution":"14","intelligence":"8","wisdom":"16","charisma":"12","str_save":"5","dex_save":"7","con_save":"1","int_save":"0","wis_save":"3","cha_save":"2","hit_die":"8","total_hit_dice":"3","acrobatics":"6","animal_handling":"3","arcana":"-1","athletics":"0","deception":"1","history":"1","insight":"3","intimidation":"1","investigation":"-1","medicine":"3","nature":"-1","perception":"3","performance":"1","persuasion":"3","religion":"-1","sleight_of_hands":"4","stealth":"6","survival":"3","proficiencies":"Persuasion, History,Stealth, Acrobatics ","armor_class":"18","hit_points":"35","initiative":"4","speed":"30","proficiences_and_languages":"Armor: None\r\nWeapons: Simple weapons, short swords\r\nTools: painter's supplies. Cook\u2019s utensils, lyre\r\nSaving Throws: Strength, Dexterity\r\nelven\r\n","attacks":"longbow [roll:1d20+2] | [roll:1d8+2]\r\n\r\nlongsword [roll:1d20+2] | [roll:1d8+2] | [roll:1d10+2]","spellcasting":"","equipment":"590 gp (oogway ows me 60)\r\nlongbow\r\n\r\nlong sword\r\n\r\nexplorers pack ","personality_trait":"I'm always polite and respectful.\r\n","ideal":" My city, nation, or people are all that matter","bond":"I would still lay down my life for the people I served with.","flaw":"i'm socially oblivious","features_and_traits":"Sharpshooter\r\nYou have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:\r\n\u2022 Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.\r\n\u2022 Your ranged weapons ignore half cover and three-quarters cover.\r\n\u2022 Before you make a ranged attack with a ranged weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.\r\n\r\n\r\nClockwork Amulet\r\nMAGIC ITEMS\r\nThis copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and\r\nwhirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can\u2019t be used again until the next dawn.\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"211468","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"524877","world":""}