{"select_sheet":"300400110","tabs":"on","name":"Agent May (Trinity Continuum Talent)","concept":"The Cavalry","player":"Graylion","chronicle":"Battle Against Hydra","template":"Talent","extra_name_01":"Favorite Color","extra_field_01":"Red","cod_virtue":"","cod_vice":"","mta_shadow_name":"","cod_faction":"","cod_group_name":"","clan":"","bloodline":"","covenant":"","sire":"","rank":"","generation":"","auspice":"","tribe":"","lodge":"","path":"","order":"","legacy":"","linage":"","strain":"","pantheon":"","pantheon_skills":"","parent":"","parent_callings":"","visitation":"","parent_purviews":"","archtype":"","moment_of_inspiration":"Executing Katya to save her team. ","psi_order":"","psi_aptitude":"","cod_intelligence":"","cod_wits":"","cod_resolve":"","cod_strength":"","cod_dexterity":"","cod_stamina":"","cod_presence":"","cod_manipulation":"","cod_composure":"","cod_academics":"","cod_computers":"","cod_crafts":"","cod_investigation":"","cod_medicine":"","cod_occult":"","cod_politics":"","cod_science":"","cod_athletics":"","cod_brawl":"","cod_drive":"","cod_firearms":"","cod_larceny":"","cod_stealth":"","cod_survival":"","cod_weaponry":"","cod_animal_ken":"","cod_empathy":"","cod_expression":"","cod_intimidation":"","cod_persuasion":"","cod_socialize":"","cod_streetwise":"","cod_subterfuge":"","cod_specialty_name_1":"","cod_specialty_skill_1":"Select Skill","cod_specialty_name_2":"","cod_specialty_skill_2":"Select Skill","cod_specialty_name_3":"","cod_specialty_skill_3":"Select Skill","cod_specialty_name_4":"","cod_specialty_skill_4":"Select Skill","cod_specialty_name_5":"","cod_specialty_skill_5":"Select Skill","cod_specialty_name_6":"","cod_specialty_skill_6":"Select Skill","cod_specialty_name_7":"","cod_specialty_skill_7":"Select Skill","cod_specialty_name_8":"","cod_specialty_skill_8":"Select Skill","cod_specialty_name_9":"","cod_specialty_skill_9":"Select Skill","sp_aim":"3","sp_skill_check_1":"1","sp_athletics":"3","sp_close_combat":"4","sp_skill_check_3":"1","sp_command":"2","sp_culture":"0","sp_skill_check_5":"1","sp_empathy":"","sp_enigmas":"","sp_skill_check_7":"1","sp_humanities":"","sp_integrity":"","sp_larceny":"","sp_skill_check_10":"1","sp_medicine":"","sp_persuasion":"","sp_skill_check_12":"1","sp_pilot":"3","sp_science":"","sp_skill_check_14":"1","sp_survival":"","sp_technology":"","sp_skill_check_16":"1","trick_name_1":"Deadly Strike","trick_skill_1":"Combat","trick_source_1":"TCC47","trick_note_1":"Whenever the character engages in a mixed action in combat at close range, she can use her highest dice pool for the action instead of the lowest.","trick_name_2":"","trick_skill_2":"Select Skill","trick_source_2":"","trick_note_2":"","trick_name_3":"","trick_skill_3":"Select Skill","trick_source_3":"","trick_note_3":"","trick_name_4":"","trick_skill_4":"Select Skill","trick_source_4":"","trick_note_4":"","trick_name_5":"","trick_skill_5":"Select Skill","trick_source_5":"","trick_note_5":"","trick_name_6":"","trick_skill_6":"Select Skill","trick_source_6":"","trick_note_6":"","trick_name_7":"","trick_skill_7":"Select Skill","trick_source_7":"","trick_note_7":"","trick_name_8":"","trick_skill_8":"Select Skill","trick_source_8":"","trick_note_8":"","trick_name_9":"","trick_skill_9":"Select Skill","trick_source_9":"","trick_note_9":"","trick_name_10":"","trick_skill_10":"Select Skill","trick_source_10":"","trick_note_10":"","trick_name_11":"","trick_skill_11":"Select Skill","trick_source_11":"","trick_note_11":"","trick_name_12":"","trick_skill_12":"Select Skill","trick_source_12":"","trick_note_12":"","sp_specialty_name_1":"Trick Shot","sp_specialty_skill_1":"Aim","sp_specialty_name_2":"Endurance","sp_specialty_skill_2":"Athletics","sp_specialty_name_3":"Outnumbered","sp_specialty_skill_3":"Combat","sp_specialty_name_4":"Quinjet","sp_specialty_skill_4":"Pilot","sp_specialty_name_5":"","sp_specialty_skill_5":"Select Skill","sp_specialty_name_6":"","sp_specialty_skill_6":"Select Skill","sp_specialty_name_7":"","sp_specialty_skill_7":"Select Skill","sp_specialty_name_8":"","sp_specialty_skill_8":"Select Skill","fav_1":"1","sp_intellect":"3","sp_cunning":"2","sp_resolve":"3","sp_might":"4","sp_dexterity":"4","sp_stamina":"3","sp_presence":"3","sp_manipulation":"1","sp_composure":"2","sp_momentum":"2","cod_willpower_used":"","sp_vtr_willpower_used":"","power_stat_rating":"","psi_tolerance":"","scion_virtue_left":"","scion_virtue_rating":"","scion_virtue_right":"","sp_facet_destructive":"3","sp_facet_intuitive":"0","sp_facet_reflective":"0","sp_inspiration_used":"2","cod_power_fuel":"","cod_power_fuel_used":"","cod_fuel_per_round":"","cod_initiative_mod":"","sp_initiative_mod":"1","cod_size":"","cod_speed_mod":"","cod_range_band":"","cod_defense_mod":"","cod_fast_defense":"","sp_defense_mod":"1","sp_defense_pool_mod":"1","test_evasion_mod_zone":"","test_evasion_mod_worn":"","test_evasion_mod_innate":"","test_parry_mod_zone":"","test_parry_mod_worn":"","test_parry_mod_innate":"","cod_armor_general":"","cod_armor_ballistic":"","test_armor_zone":"","test_armor_worn":"","test_armor_innate":"","test_armor_mobility":"","tcf_armor_shrug":"","sp_soft_armor":"2","sp_hard_armor_max":"1","sp_hard_armor_damage":"0","cod_health_mod":"","cod_wounds_aggravated":"","cod_wounds_lethal":"","cod_wounds_bashing":"","sp_max_bruised":"2","sp_max_injured":"1","sp_max_maimed":"1","sp_wounds_bruised":"1","sp_wounds_injured":"0","sp_wounds_maimed":"0","sp_max_troubled":"","sp_max_distraught":"","sp_max_haunted":"","sp_wounds_troubled":"","sp_wounds_distraught":"","sp_wounds_haunted":"","cod_vtr_humanity":"","cod_vtr_touchstone_name_10":"","cod_vtr_touchstone_name_9":"","cod_vtr_touchstone_name_8":"","cod_vtr_touchstone_name_7":"","cod_vtr_touchstone_name_6":"","cod_vtr_touchstone_name_5":"","cod_vtr_touchstone_name_4":"","cod_vtr_touchstone_name_3":"","cod_vtr_touchstone_name_2":"","cod_vtr_touchstone_name_1":"","cod_vtr_touchstone_name_0":"","sp_vtr_humanity":"","sp_vtr_touchstone_name_10":"","sp_vtr_touchstone_name_9":"","sp_vtr_touchstone_name_8":"","sp_vtr_touchstone_name_7":"","sp_vtr_touchstone_name_6":"","sp_vtr_touchstone_name_5":"","sp_vtr_touchstone_name_4":"","sp_vtr_touchstone_name_3":"","sp_vtr_touchstone_name_2":"","sp_vtr_touchstone_name_1":"","sp_vtr_touchstone_name_0":"","wtf_touchstone_1":"","wtf_touchstone_2":"","wtf_touchstone_6":"","wtf_touchstone_7":"","cod_integrity":"","xp_beats":"","xp_awarded":"20","xp_spent":"10","xp_arcane_beats":"","xp_arcane_awarded":"","xp_arcane_spent":"","edge_list_1_custom_name":"","edge_name_list_1_edge_1":"Always Prepared","edge_sub_list_1_edge_1":"","edge_rank_list_1_edge_1":"1","edge_source_list_1_edge_1":"TCC57","edge_note_list_1_edge_1":"Some people would call your character paranoid, but she just prefers to think of herself as prepared. She is always expecting a fight, ready at all times for whatever may come her way. Characters with this Edge are unaffected by losing an ambush roll.","edge_name_list_1_edge_2":"Adrenalin Spike","edge_sub_list_1_edge_2":"","edge_rank_list_1_edge_2":"2","edge_source_list_1_edge_2":"TCC59","edge_note_list_1_edge_2":"Some people perform best under extreme duress.\r\nYour character acts on her fight response, rather than flight. She can ignore an Injury Complication for the rest of the scene, once a session as she draws on her reserves of adrenaline.","edge_name_list_1_edge_3":"Tough Cookie","edge_sub_list_1_edge_3":"","edge_rank_list_1_edge_3":"2","edge_source_list_1_edge_3":"TCC60","edge_note_list_1_edge_3":"Your character can take whatever they dish out, and often does. Your character always has a soft Armor Rating of at least 1, even when not wearing any armor and may add this Armor Rating to the value of any armor he wears.","edge_name_list_1_edge_4":"Fast Draw","edge_sub_list_1_edge_4":"","edge_rank_list_1_edge_4":"1","edge_source_list_1_edge_4":"TCC61","edge_note_list_1_edge_4":"Prerequisite: Aim or Close Combat \u2022  [br] [br]\r\n\r\nYour character has trained with a particular type of hand weapon or firearm so that she can draw it from its holster almost instantly without thinking about doing so. She gains 1 Enhancement in the first round of combat in which she draws her weapon.","edge_name_list_1_edge_5":"","edge_sub_list_1_edge_5":"","edge_rank_list_1_edge_5":"","edge_source_list_1_edge_5":"","edge_note_list_1_edge_5":"","edge_name_list_1_edge_6":"","edge_sub_list_1_edge_6":"","edge_rank_list_1_edge_6":"","edge_source_list_1_edge_6":"","edge_note_list_1_edge_6":"","edge_name_list_1_edge_7":"","edge_sub_list_1_edge_7":"","edge_rank_list_1_edge_7":"","edge_source_list_1_edge_7":"","edge_note_list_1_edge_7":"","edge_name_list_1_edge_8":"","edge_sub_list_1_edge_8":"","edge_rank_list_1_edge_8":"","edge_source_list_1_edge_8":"","edge_note_list_1_edge_8":"","edge_name_list_1_edge_9":"","edge_sub_list_1_edge_9":"","edge_rank_list_1_edge_9":"","edge_source_list_1_edge_9":"","edge_note_list_1_edge_9":"","edge_name_list_1_edge_10":"","edge_sub_list_1_edge_10":"","edge_rank_list_1_edge_10":"","edge_source_list_1_edge_10":"","edge_note_list_1_edge_10":"","edge_list_2_custom_name":"","edge_name_list_2_edge_1":"Forceful Martial Arts","edge_sub_list_2_edge_1":"","edge_rank_list_2_edge_1":"3","edge_source_list_2_edge_1":"TCC63","edge_note_list_2_edge_1":"Prerequisite: Might \u2022\u2022 and Close Combat \u2022\u2022 [br] [br]\r\n\r\nYour character knows how to fight in a brutal and\r\ndirect manner using either brawling or a single type of hand to hand weapon, like chain weapons, clubs, fists and feet, or swords. You can purchase this Edge multiple times, but each purchase only applies to a single type of weapon.","edge_name_list_2_edge_2":"","edge_sub_list_2_edge_2":"Power Blow","edge_rank_list_2_edge_2":"1","edge_source_list_2_edge_2":"","edge_note_list_2_edge_2":"Your character can increase the force of your blows. All attacks with an appropriate weapon gain the Weighted tag. If the weapon already possesses the Weighted tag, then it gains the effect of the tag twice, but this tag cannot reduce the number of successes necessary for a Knockdown Stunt below one.","edge_name_list_2_edge_3":"","edge_sub_list_2_edge_3":"Deadly Strike","edge_rank_list_2_edge_3":"2","edge_source_list_2_edge_3":"","edge_note_list_2_edge_3":"Your character can trade accuracy for force. She can add the Brutal tag to her weapon in a single attack, but must overcome a +1 Complication or lose her next turn whenever she uses it for this attack. If the weapon already possesses the Brutal tag, your character can instead add the Piercing tag.","edge_name_list_2_edge_4":"","edge_sub_list_2_edge_4":"Reflexive Block","edge_rank_list_2_edge_4":"3","edge_source_list_2_edge_4":"","edge_note_list_2_edge_4":"Reflexive Block: Your character excels at knowing how to parry attacks with minimal effort. As long as your character is aware of a Close Combat attack, she can add 2 Enhancement to defense actions when using this weapon type.","edge_name_list_2_edge_5":"","edge_sub_list_2_edge_5":"","edge_rank_list_2_edge_5":"","edge_source_list_2_edge_5":"","edge_note_list_2_edge_5":"","edge_name_list_2_edge_6":"","edge_sub_list_2_edge_6":"","edge_rank_list_2_edge_6":"","edge_source_list_2_edge_6":"","edge_note_list_2_edge_6":"","edge_name_list_2_edge_7":"","edge_sub_list_2_edge_7":"","edge_rank_list_2_edge_7":"","edge_source_list_2_edge_7":"","edge_note_list_2_edge_7":"","edge_name_list_2_edge_8":"","edge_sub_list_2_edge_8":"","edge_rank_list_2_edge_8":"","edge_source_list_2_edge_8":"","edge_note_list_2_edge_8":"","edge_name_list_2_edge_9":"","edge_sub_list_2_edge_9":"","edge_rank_list_2_edge_9":"","edge_source_list_2_edge_9":"","edge_note_list_2_edge_9":"","edge_name_list_2_edge_10":"","edge_sub_list_2_edge_10":"","edge_rank_list_2_edge_10":"","edge_source_list_2_edge_10":"","edge_note_list_2_edge_10":"","edge_list_3_custom_name":"","edge_name_list_3_edge_1":"Precise Martial Arts","edge_sub_list_3_edge_1":"","edge_rank_list_3_edge_1":"3","edge_source_list_3_edge_1":"TCC64","edge_note_list_3_edge_1":"Prerequisite: Dexterity \u2022\u2022 and Close Combat \u2022\u2022 [br] [br]\r\n\r\nYour character has trained to fight in a careful\r\nand precise manner using either brawling or a single type of hand-to-hand weapon, like clubs, swords, or chain weapons. Characters can purchase this Edge multiple times, but each purchase only applies to a single type of weapon.","edge_name_list_3_edge_2":"","edge_sub_list_3_edge_2":"Precise Strike","edge_rank_list_3_edge_2":"1","edge_source_list_3_edge_2":"","edge_note_list_3_edge_2":"Your character can trade force for precise targeting of blows. You can ignore 2 points of the target\u2019s armor, but in return must reduce the weapon\u2019s Enhancement by 1 (typically to 0, unless it possesses the Quality 2 or Quality 3 tag).","edge_name_list_3_edge_3":"","edge_sub_list_3_edge_3":"Defensive Fighting","edge_rank_list_3_edge_3":"2","edge_source_list_3_edge_3":"","edge_note_list_3_edge_3":"Your character excels at fighting defensively. In any turn that she attacks, your character can increase the Difficulty of her attack roll by +1 in return for adding +1 to her Dodge for the next turn.","edge_name_list_3_edge_4":"","edge_sub_list_3_edge_4":"Defensive Movement","edge_rank_list_3_edge_4":"3","edge_source_list_3_edge_4":"","edge_note_list_3_edge_4":"Your character knows how to move to minimize the damage of any Close Combat attack. As long as she is aware of a hand-to-hand attack, your character gains 2 points of soft Armor by moving in ways that minimize the impact. If the attack is designed to grapple, then this maneuver instead increases the Difficulty of the attack by 2.  ","edge_name_list_3_edge_5":"","edge_sub_list_3_edge_5":"","edge_rank_list_3_edge_5":"","edge_source_list_3_edge_5":"","edge_note_list_3_edge_5":"","edge_name_list_3_edge_6":"","edge_sub_list_3_edge_6":"","edge_rank_list_3_edge_6":"","edge_source_list_3_edge_6":"","edge_note_list_3_edge_6":"","edge_name_list_3_edge_7":"","edge_sub_list_3_edge_7":"","edge_rank_list_3_edge_7":"","edge_source_list_3_edge_7":"","edge_note_list_3_edge_7":"","edge_name_list_3_edge_8":"","edge_sub_list_3_edge_8":"","edge_rank_list_3_edge_8":"","edge_source_list_3_edge_8":"","edge_note_list_3_edge_8":"","edge_name_list_3_edge_9":"","edge_sub_list_3_edge_9":"","edge_rank_list_3_edge_9":"","edge_source_list_3_edge_9":"","edge_note_list_3_edge_9":"","edge_name_list_3_edge_10":"","edge_sub_list_3_edge_10":"","edge_rank_list_3_edge_10":"","edge_source_list_3_edge_10":"","edge_note_list_3_edge_10":"","cod_wtf_purity":"","cod_wtf_glory":"","cod_wtf_honor":"","cod_wtf_wisdom":"","cod_wtf_cunning":"","mta_ruling_choice_1":"Common","arcana_rating_1":"","mta_ruling_choice_2":"Common","arcana_rating_2":"","mta_ruling_choice_3":"Common","arcana_rating_3":"","mta_ruling_choice_4":"Common","arcana_rating_4":"","mta_ruling_choice_5":"Common","arcana_rating_5":"","mta_ruling_choice_6":"Common","arcana_rating_6":"","mta_ruling_choice_7":"Common","arcana_rating_7":"","mta_ruling_choice_8":"Common","arcana_rating_8":"","mta_ruling_choice_9":"Common","arcana_rating_9":"","mta_ruling_choice_10":"Common","arcana_rating_10":"","calling_name_1":"","calling_rating_1":"","calling_name_2":"","calling_rating_2":"","calling_name_3":"","calling_rating_3":"","calling_name_4":"","calling_rating_4":"","calling_name_5":"","calling_rating_5":"","basic_power_name_1":"","basic_power_source_1":"","basic_power_note_1":"","basic_power_name_2":"","basic_power_source_2":"","basic_power_note_2":"","power_list_1_custom_name":"","power_name_list_1_power_1":"Unrelenting","power_sub_list_1_power_1":"","power_rank_list_1_power_1":"","power_source_list_1_power_1":"TCC204","power_note_list_1_power_1":"Keywords: Attribute (Stamina), Momentary [br][br]\r\n\r\nPrerequisite: Stamina \u2022\u2022\u2022 [br] [br] \r\n\r\nSometimes a great goal, adrenaline, or sheer cussedness overwhelms the body\u2019s signals to stop moving and give up. The character has an overdeveloped sense of vengeance. She will see her will done even if it kills her later.  [br] [br]\r\n\r\nSystem: Spend a point of Inspiration to ignore penalties from your character\u2019s Injury Conditions for the rest of the combat. This does not actually heal the injuries and the character will feel the full effects once the scene is over.","power_name_list_1_power_2":"Murderous Totality","power_sub_list_1_power_2":"","power_rank_list_1_power_2":"","power_source_list_1_power_2":"","power_note_list_1_power_2":"Keywords: Momentary, Skill (Aim, Close Combat) [br][br]\r\n\r\nPrerequisite: Aim \u2022\u2022\u2022 or Close Combat \u2022\u2022\u2022 [br][br]\r\n\r\nThe goons stripped him down and left him to die.\r\nUnfortunately for them, he doesn\u2019t need much to kill a man. Anything in his hands is a lethal weapon. [br][br]\r\n\r\nSystem: Spend an Inspiration. You may apply weapon tags equal to your character\u2019s Destructive Facet to any object he can hold in his hand to use as a weapon. This effect lasts until your character is no longer holding the weapon, or until the fight ends \u2014whichever comes first. The object ceases to be a weapon in anyone else\u2019s hands. Fragile things (vases, works of art, electronics) can\u2019t be used again after the scene ends. This works for both melee and ranged weapons \u2014 usually thrown.","power_name_list_1_power_3":"","power_sub_list_1_power_3":"","power_rank_list_1_power_3":"","power_source_list_1_power_3":"","power_note_list_1_power_3":"","power_name_list_1_power_4":"","power_sub_list_1_power_4":"","power_rank_list_1_power_4":"","power_source_list_1_power_4":"","power_note_list_1_power_4":"","power_name_list_1_power_5":"","power_sub_list_1_power_5":"","power_rank_list_1_power_5":"","power_source_list_1_power_5":"","power_note_list_1_power_5":"","power_name_list_1_power_6":"","power_sub_list_1_power_6":"","power_rank_list_1_power_6":"","power_source_list_1_power_6":"","power_note_list_1_power_6":"","power_name_list_1_power_7":"","power_sub_list_1_power_7":"","power_rank_list_1_power_7":"","power_source_list_1_power_7":"","power_note_list_1_power_7":"","power_name_list_1_power_8":"","power_sub_list_1_power_8":"","power_rank_list_1_power_8":"","power_source_list_1_power_8":"","power_note_list_1_power_8":"","power_name_list_1_power_9":"","power_sub_list_1_power_9":"","power_rank_list_1_power_9":"","power_source_list_1_power_9":"","power_note_list_1_power_9":"","power_name_list_1_power_10":"","power_sub_list_1_power_10":"","power_rank_list_1_power_10":"","power_source_list_1_power_10":"","power_note_list_1_power_10":"","power_name_list_1_power_11":"","power_sub_list_1_power_11":"","power_rank_list_1_power_11":"","power_source_list_1_power_11":"","power_note_list_1_power_11":"","power_name_list_1_power_12":"","power_sub_list_1_power_12":"","power_rank_list_1_power_12":"","power_source_list_1_power_12":"","power_note_list_1_power_12":"","power_list_2_custom_name":"","power_name_list_2_power_1":"Indomitable Will","power_sub_list_2_power_1":"","power_rank_list_2_power_1":"","power_source_list_2_power_1":"TCC205","power_note_list_2_power_1":"Keywords: Attribute (Resolve), Constant [br] [br]\r\n\r\nPrerequisite: Resolve \u2022\u2022 or Integrity \u2022\u2022\u2022 [br] [br]\r\n\r\nShe is a river, her mind untroubled by the machinations of others, natural or supernatural. Her thoughts flow like water and are just as slippery, too. Diverting her from her chosen course requires a master of the mind. [br][br]\r\n\r\nSystem: Those attempting to influence the mind of the character through Manipulation or a Mental power receive a Complication equal to half the character\u2019s Resolve (rounded up).","power_name_list_2_power_2":"Moving Target","power_sub_list_2_power_2":"","power_rank_list_2_power_2":"","power_source_list_2_power_2":"","power_note_list_2_power_2":"Keywords: Constant, Skill (Athletics) [br][br]\r\n\r\nPrerequisite: Athletics \u2022\u2022 [br][br]\r\n\r\nShe can float like a butterfly and jump like a rabbit. Whenever someone tries to hit or kick her, his blows find only empty air. System: The character always has one additional\r\npoint of Defense. If she fails her Defensive action roll, the Difficulty to hit her is 2 instead of 1.","power_name_list_2_power_3":"","power_sub_list_2_power_3":"","power_rank_list_2_power_3":"","power_source_list_2_power_3":"","power_note_list_2_power_3":"","power_name_list_2_power_4":"","power_sub_list_2_power_4":"","power_rank_list_2_power_4":"","power_source_list_2_power_4":"","power_note_list_2_power_4":"","power_name_list_2_power_5":"","power_sub_list_2_power_5":"","power_rank_list_2_power_5":"","power_source_list_2_power_5":"","power_note_list_2_power_5":"","power_name_list_2_power_6":"","power_sub_list_2_power_6":"","power_rank_list_2_power_6":"","power_source_list_2_power_6":"","power_note_list_2_power_6":"","power_name_list_2_power_7":"","power_sub_list_2_power_7":"","power_rank_list_2_power_7":"","power_source_list_2_power_7":"","power_note_list_2_power_7":"","power_name_list_2_power_8":"","power_sub_list_2_power_8":"","power_rank_list_2_power_8":"","power_source_list_2_power_8":"","power_note_list_2_power_8":"","power_name_list_2_power_9":"","power_sub_list_2_power_9":"","power_rank_list_2_power_9":"","power_source_list_2_power_9":"","power_note_list_2_power_9":"","power_name_list_2_power_10":"","power_sub_list_2_power_10":"","power_rank_list_2_power_10":"","power_source_list_2_power_10":"","power_note_list_2_power_10":"","power_name_list_2_power_11":"","power_sub_list_2_power_11":"","power_rank_list_2_power_11":"","power_source_list_2_power_11":"","power_note_list_2_power_11":"","power_name_list_2_power_12":"","power_sub_list_2_power_12":"","power_rank_list_2_power_12":"","power_source_list_2_power_12":"","power_note_list_2_power_12":"","power_list_3_custom_name":"","power_name_list_3_power_1":"","power_sub_list_3_power_1":"","power_rank_list_3_power_1":"","power_source_list_3_power_1":"","power_note_list_3_power_1":"","power_name_list_3_power_2":"","power_sub_list_3_power_2":"","power_rank_list_3_power_2":"","power_source_list_3_power_2":"","power_note_list_3_power_2":"","power_name_list_3_power_3":"","power_sub_list_3_power_3":"","power_rank_list_3_power_3":"","power_source_list_3_power_3":"","power_note_list_3_power_3":"","power_name_list_3_power_4":"","power_sub_list_3_power_4":"","power_rank_list_3_power_4":"","power_source_list_3_power_4":"","power_note_list_3_power_4":"","power_name_list_3_power_5":"","power_sub_list_3_power_5":"","power_rank_list_3_power_5":"","power_source_list_3_power_5":"","power_note_list_3_power_5":"","power_name_list_3_power_6":"","power_sub_list_3_power_6":"","power_rank_list_3_power_6":"","power_source_list_3_power_6":"","power_note_list_3_power_6":"","power_name_list_3_power_7":"","power_sub_list_3_power_7":"","power_rank_list_3_power_7":"","power_source_list_3_power_7":"","power_note_list_3_power_7":"","power_name_list_3_power_8":"","power_sub_list_3_power_8":"","power_rank_list_3_power_8":"","power_source_list_3_power_8":"","power_note_list_3_power_8":"","power_name_list_3_power_9":"","power_sub_list_3_power_9":"","power_rank_list_3_power_9":"","power_source_list_3_power_9":"","power_note_list_3_power_9":"","power_name_list_3_power_10":"","power_sub_list_3_power_10":"","power_rank_list_3_power_10":"","power_source_list_3_power_10":"","power_note_list_3_power_10":"","power_name_list_3_power_11":"","power_sub_list_3_power_11":"","power_rank_list_3_power_11":"","power_source_list_3_power_11":"","power_note_list_3_power_11":"","power_name_list_3_power_12":"","power_sub_list_3_power_12":"","power_rank_list_3_power_12":"","power_source_list_3_power_12":"","power_note_list_3_power_12":"","origin_phrase":"Military Brat","origin_rank":"1","origin_path_edges":"Adrenaline Spike, Aletrnatie Identity, Always Prepared, Danger Sense, Hair Trigger Reflex, Hardy, Ms. Fix-It, Tough Cookie ","role_phrase":"Combat Specialist","role_rank":"1","role_path_edges":"Alternate Identity, Style, Armor Expert, Breath Control, Fast Draw, Hair Trigger Reflex, Small Unit Tactics, Trick Shooter, Weak Spots","society_phrase":"Shield Leadership","society_rank":"1","society_path_edges":"","other1_phrase":"","other1_rank":"","other1_path_edges":"","other2_phrase":"","other2_rank":"","other2_path_edges":"","origin_skill_1":"Aim","origin_skill_2":"Athletics","origin_skill_3":"Combat","origin_skill_4":"Command","role_skill_1":"Aim","role_skill_2":"Athletics","role_skill_3":"Combat","role_skill_4":"Integrity","society_skill_1":"Academics","society_skill_2":"Culture","society_skill_3":"Command","society_skill_4":"Enigmas","other1_skill_1":"Select Skill","other1_skill_2":"Select Skill","other1_skill_3":"Select Skill","other1_skill_4":"Select Skill","other2_skill_1":"Select Skill","other2_skill_2":"Select Skill","other2_skill_3":"Select Skill","other2_skill_4":"Select Skill","image_id_1":"2153863","image_id_2":"2153857","title":"","nickname":"","alias":"","gender":"","race":"","culture":"","age":"","visible_age":"","height_meters":"","height_feet":"","height_inches":"","weight_kgs":"","weight_lbs":"","build":"","skin":"","hair":"","eyes":"","at_a_glance":"","features":"","languages":"","backstory_origin":"","backstory_role":"","backstory_society":"","backstory_finish":"","group_name_1":"SHIELD","group_rank_1":"","group_tags_1":"","group_source_1":"","group_url_1":"","group_note_1":"","group_name_2":"","group_rank_2":"","group_tags_2":"","group_source_2":"","group_url_2":"","group_note_2":"","group_name_3":"","group_rank_3":"","group_tags_3":"","group_source_3":"","group_url_3":"","group_note_3":"","group_name_4":"","group_rank_4":"","group_tags_4":"","group_source_4":"","group_url_4":"","group_note_4":"","group_name_5":"","group_rank_5":"","group_tags_5":"","group_source_5":"","group_url_5":"","group_note_5":"","group_name_6":"","group_rank_6":"","group_tags_6":"","group_source_6":"","group_url_6":"","group_note_6":"","group_name_7":"","group_rank_7":"","group_tags_7":"","group_source_7":"","group_url_7":"","group_note_7":"","group_name_8":"","group_rank_8":"","group_tags_8":"","group_source_8":"","group_url_8":"","group_note_8":"","group_name_9":"","group_rank_9":"","group_tags_9":"","group_source_9":"","group_url_9":"","group_note_9":"","group_name_10":"","group_rank_10":"","group_tags_10":"","group_source_10":"","group_url_10":"","group_note_10":"","group_name_11":"","group_rank_11":"","group_tags_11":"","group_source_11":"","group_url_11":"","group_note_11":"","group_name_12":"","group_rank_12":"","group_tags_12":"","group_source_12":"","group_url_12":"","group_note_12":"","group_name_13":"","group_rank_13":"","group_tags_13":"","group_source_13":"","group_url_13":"","group_note_13":"","group_name_14":"","group_rank_14":"","group_tags_14":"","group_source_14":"","group_url_14":"","group_note_14":"","group_name_15":"","group_rank_15":"","group_tags_15":"","group_source_15":"","group_url_15":"","group_note_15":"","group_name_16":"","group_rank_16":"","group_tags_16":"","group_source_16":"","group_url_16":"","group_note_16":"","group_name_17":"","group_rank_17":"","group_tags_17":"","group_source_17":"","group_url_17":"","group_note_17":"","group_name_18":"","group_rank_18":"","group_tags_18":"","group_source_18":"","group_url_18":"","group_note_18":"","contact_name_1":"Andrew Garner - Husband","contact_rank_1":"1","contact_tags_1":"Social-Anaylist","contact_source_1":"Origin","contact_url_1":"","contact_note_1":"","contact_name_2":"Phil Coulson - Boss","contact_rank_2":"1","contact_tags_2":"Leader","contact_source_2":"Role","contact_url_2":"","contact_note_2":"","contact_name_3":"","contact_rank_3":"","contact_tags_3":"","contact_source_3":"","contact_url_3":"","contact_note_3":"","contact_name_4":"","contact_rank_4":"","contact_tags_4":"","contact_source_4":"","contact_url_4":"","contact_note_4":"","contact_name_5":"","contact_rank_5":"","contact_tags_5":"","contact_source_5":"","contact_url_5":"","contact_note_5":"","contact_name_6":"","contact_rank_6":"","contact_tags_6":"","contact_source_6":"","contact_url_6":"","contact_note_6":"","contact_name_7":"","contact_rank_7":"","contact_tags_7":"","contact_source_7":"","contact_url_7":"","contact_note_7":"","contact_name_8":"","contact_rank_8":"","contact_tags_8":"","contact_source_8":"","contact_url_8":"","contact_note_8":"","contact_name_9":"","contact_rank_9":"","contact_tags_9":"","contact_source_9":"","contact_url_9":"","contact_note_9":"","contact_name_10":"","contact_rank_10":"","contact_tags_10":"","contact_source_10":"","contact_url_10":"","contact_note_10":"","contact_name_11":"","contact_rank_11":"","contact_tags_11":"","contact_source_11":"","contact_url_11":"","contact_note_11":"","contact_name_12":"","contact_rank_12":"","contact_tags_12":"","contact_source_12":"","contact_url_12":"","contact_note_12":"","contact_name_13":"","contact_rank_13":"","contact_tags_13":"","contact_source_13":"","contact_url_13":"","contact_note_13":"","contact_name_14":"","contact_rank_14":"","contact_tags_14":"","contact_source_14":"","contact_url_14":"","contact_note_14":"","contact_name_15":"","contact_rank_15":"","contact_tags_15":"","contact_source_15":"","contact_url_15":"","contact_note_15":"","contact_name_16":"","contact_rank_16":"","contact_tags_16":"","contact_source_16":"","contact_url_16":"","contact_note_16":"","contact_name_17":"","contact_rank_17":"","contact_tags_17":"","contact_source_17":"","contact_url_17":"","contact_note_17":"","contact_name_18":"","contact_rank_18":"","contact_tags_18":"","contact_source_18":"","contact_url_18":"","contact_note_18":"","armor_name_1":"Leather Trenchcoat","armor_soft_1":"2","armor_hard_1":"0","armor_strength_1":"","armor_defense_1":"","armor_speed_1":"BP-I","armor_sp_size_1":"Med -3","armor_sp_tech1":"","armor_sp_ft1":"","armor_tags_1":"Active Camouflage 0, Composite 2, Environmental (TempX), Innocuous 2","armor_notes_1":"","armor_name_2":"","armor_soft_2":"","armor_hard_2":"","armor_strength_2":"","armor_defense_2":"","armor_speed_2":"","armor_sp_size_2":"","armor_sp_tech2":"","armor_sp_ft2":"","armor_tags_2":"","armor_notes_2":"","armor_name_3":"","armor_soft_3":"","armor_hard_3":"","armor_strength_3":"","armor_defense_3":"","armor_speed_3":"","armor_sp_size_3":"","armor_sp_tech3":"","armor_sp_ft3":"","armor_tags_3":"","armor_notes_3":"","armor_name_4":"","armor_soft_4":"","armor_hard_4":"","armor_strength_4":"","armor_defense_4":"","armor_speed_4":"","armor_sp_size_4":"","armor_sp_tech4":"","armor_sp_ft4":"","armor_tags_4":"","armor_notes_4":"","armor_name_5":"","armor_soft_5":"","armor_hard_5":"","armor_strength_5":"","armor_defense_5":"","armor_speed_5":"","armor_sp_size_5":"","armor_sp_tech5":"","armor_sp_ft5":"","armor_tags_5":"","armor_notes_5":"","weapon_name_1":"Glock 17 (9mm)","weapon_initiative_1":"","weapon_initiative_mod_1":"","weapon_dice_1":"5d","weapon_accuracy_1":"2","weapon_damage_1":"","weapon_type_1":"Balistic","weapon_sp_damage_1":"Balistic","weapon_range_1":"Short","weapon_capacity_1":"","weapon_cod_size_1":"","weapon_strength_1":"","weapon_sp_size_1":"Med -3","weapon_sp_tech1":"","weapon_sp_ft1":"","weapon_tags_1":"Quality 2, Ranged, Variable Ammo","weapon_notes_1":"","weapon_name_2":"Knife","weapon_initiative_2":"","weapon_initiative_mod_2":"","weapon_dice_2":"3d","weapon_accuracy_2":"1","weapon_damage_2":"","weapon_type_2":"Edged","weapon_sp_damage_2":"Edged","weapon_range_2":"","weapon_capacity_2":"","weapon_cod_size_2":"","weapon_strength_2":"","weapon_sp_size_2":"Small -4","weapon_sp_tech2":"","weapon_sp_ft2":"","weapon_tags_2":"Concealable, Grapple, Melee, Piercing, Throwing","weapon_notes_2":"","weapon_name_3":"","weapon_initiative_3":"","weapon_initiative_mod_3":"","weapon_dice_3":"","weapon_accuracy_3":"","weapon_damage_3":"","weapon_type_3":"","weapon_sp_damage_3":"","weapon_range_3":"","weapon_capacity_3":"","weapon_cod_size_3":"","weapon_strength_3":"","weapon_sp_size_3":"","weapon_sp_tech3":"","weapon_sp_ft3":"","weapon_tags_3":"","weapon_notes_3":"","weapon_name_4":"","weapon_initiative_4":"","weapon_initiative_mod_4":"","weapon_dice_4":"","weapon_accuracy_4":"","weapon_damage_4":"","weapon_type_4":"","weapon_sp_damage_4":"","weapon_range_4":"","weapon_capacity_4":"","weapon_cod_size_4":"","weapon_strength_4":"","weapon_sp_size_4":"","weapon_sp_tech4":"","weapon_sp_ft4":"","weapon_tags_4":"","weapon_notes_4":"","weapon_name_5":"","weapon_initiative_5":"","weapon_initiative_mod_5":"","weapon_dice_5":"","weapon_accuracy_5":"","weapon_damage_5":"","weapon_type_5":"","weapon_sp_damage_5":"","weapon_range_5":"","weapon_capacity_5":"","weapon_cod_size_5":"","weapon_strength_5":"","weapon_sp_size_5":"","weapon_sp_tech5":"","weapon_sp_ft5":"","weapon_tags_5":"","weapon_notes_5":"","augmentation_name_1":"Night Night Gun","augmentation_initiative_1":"","augmentation_initiative_mod_1":"","augmentation_dice_1":"7d","augmentation_accuracy_1":"2","augmentation_damage_1":"","augmentation_type_1":"","augmentation_sp_damage_1":"Electrical","augmentation_range_1":"Short","augmentation_capacity_1":"","augmentation_cod_size_1":"","augmentation_strength_1":"","augmentation_sp_size_1":"Med -3","augmentation_sp_tech1":"","augmentation_sp_ft1":"","augmentation_tags_1":"Ranged 1, Silent 1, Stun 1","augmentation_notes_1":"","augmentation_name_2":"","augmentation_initiative_2":"","augmentation_initiative_mod_2":"","augmentation_dice_2":"","augmentation_accuracy_2":"","augmentation_damage_2":"","augmentation_type_2":"","augmentation_sp_damage_2":"","augmentation_range_2":"","augmentation_capacity_2":"","augmentation_cod_size_2":"","augmentation_strength_2":"","augmentation_sp_size_2":"","augmentation_sp_tech2":"","augmentation_sp_ft2":"","augmentation_tags_2":"","augmentation_notes_2":"","augmentation_name_3":"","augmentation_initiative_3":"","augmentation_initiative_mod_3":"","augmentation_dice_3":"","augmentation_accuracy_3":"","augmentation_damage_3":"","augmentation_type_3":"","augmentation_sp_damage_3":"","augmentation_range_3":"","augmentation_capacity_3":"","augmentation_cod_size_3":"","augmentation_strength_3":"","augmentation_sp_size_3":"","augmentation_sp_tech3":"","augmentation_sp_ft3":"","augmentation_tags_3":"","augmentation_notes_3":"","augmentation_name_4":"","augmentation_initiative_4":"","augmentation_initiative_mod_4":"","augmentation_dice_4":"","augmentation_accuracy_4":"","augmentation_damage_4":"","augmentation_type_4":"","augmentation_sp_damage_4":"","augmentation_range_4":"","augmentation_capacity_4":"","augmentation_cod_size_4":"","augmentation_strength_4":"","augmentation_sp_size_4":"","augmentation_sp_tech4":"","augmentation_sp_ft4":"","augmentation_tags_4":"","augmentation_notes_4":"","augmentation_name_5":"","augmentation_initiative_5":"","augmentation_initiative_mod_5":"","augmentation_dice_5":"","augmentation_accuracy_5":"","augmentation_damage_5":"","augmentation_type_5":"","augmentation_sp_damage_5":"","augmentation_range_5":"","augmentation_capacity_5":"","augmentation_cod_size_5":"","augmentation_strength_5":"","augmentation_sp_size_5":"","augmentation_sp_tech5":"","augmentation_sp_ft5":"","augmentation_tags_5":"","augmentation_notes_5":"","item_name_1":"Binoculars","item_accuracy_1":"2","item_size_1":"Small -4","item_durability_1":"","item_structure_1":"","item_sp_tech1":"","item_sp_ft1":"","item_tags_1":"","item_notes_1":"","item_name_2":"","item_accuracy_2":"","item_size_2":"","item_durability_2":"","item_structure_2":"","item_sp_tech2":"","item_sp_ft2":"","item_tags_2":"","item_notes_2":"","item_name_3":"","item_accuracy_3":"","item_size_3":"","item_durability_3":"","item_structure_3":"","item_sp_tech3":"","item_sp_ft3":"","item_tags_3":"","item_notes_3":"","item_name_4":"","item_accuracy_4":"","item_size_4":"","item_durability_4":"","item_structure_4":"","item_sp_tech4":"","item_sp_ft4":"","item_tags_4":"","item_notes_4":"","item_name_5":"","item_accuracy_5":"","item_size_5":"","item_durability_5":"","item_structure_5":"","item_sp_tech5":"","item_sp_ft5":"","item_tags_5":"","item_notes_5":"","vehicle_name_1":"Motorcycle","vehicle_handling_1":"","vehicle_speed_1":"","vehicle_size_1":"","vehicle_durability_1":"","vehicle_structure_1":"","vehicle_sp_tech1":"","vehicle_sp_ft1":"","vehicle_tags_notes_1":"","vehicle_weapons_1":"","vehicle_name_2":"Quinjet","vehicle_handling_2":"","vehicle_speed_2":"","vehicle_size_2":"","vehicle_durability_2":"","vehicle_structure_2":"","vehicle_sp_tech2":"","vehicle_sp_ft2":"","vehicle_tags_notes_2":"","vehicle_weapons_2":"","vehicle_name_3":"","vehicle_handling_3":"","vehicle_speed_3":"","vehicle_size_3":"","vehicle_durability_3":"","vehicle_structure_3":"","vehicle_sp_tech3":"","vehicle_sp_ft3":"","vehicle_tags_notes_3":"","vehicle_weapons_3":"","vehicle_name_4":"","vehicle_handling_4":"","vehicle_speed_4":"","vehicle_size_4":"","vehicle_durability_4":"","vehicle_structure_4":"","vehicle_sp_tech4":"","vehicle_sp_ft4":"","vehicle_tags_notes_4":"","vehicle_weapons_4":"","vehicle_name_5":"","vehicle_handling_5":"","vehicle_speed_5":"","vehicle_size_5":"","vehicle_durability_5":"","vehicle_structure_5":"","vehicle_sp_tech5":"","vehicle_sp_ft5":"","vehicle_tags_notes_5":"","vehicle_weapons_5":"","aspiration_1":"","aspiration_2":"","aspiration_3":"","obsession_1":"","obsession_2":"","obsession_3":"","obsession_4":"","goal_1":"","goal_2":"","goal_3":"","goal_4":"","goal_5":"","goal_6":"","goal_7":"","goal_8":"","goal_9":"","bane_1":"","bane_notes_1":"","bane_2":"","bane_notes_2":"","bane_3":"","bane_notes_3":"","bane_4":"","bane_notes_4":"","hunters_aspect_name_1":"","hunters_aspect_notes_1":"","renown_condition_notes_1":"","renown_condition_notes_2":"","renown_condition_notes_3":"","renown_condition_notes_4":"","renown_condition_notes_5":"","rage_triggers_notes_1":"","rage_triggers_notes_2":"","rage_triggers_notes_3":"","ban_condition_name_1":"","ban_condition_notes_1":"","strain_condition_name_1":"","strain_condition_notes_1":"","condition_1":"","condition_notes_1":"","condition_2":"","condition_notes_2":"","condition_3":"","condition_notes_3":"","condition_4":"","condition_notes_4":"","condition_5":"","condition_notes_5":"","tags":"One Sheet, Storypath, Trinity Continuum, TCC Talent","templateId":"4188","blockId":"580883","world":"ee54aeb7-7c07-446b-875b-4a9732953d4d","folder":"7221","isShared":"on"}