{"name":"Align Weapon","school":"Transmutation[see text]","level":"cLR 2","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"1","xp_cost":"","casting_time":"1 Standard Action ","range":"Touch","target":"Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)","duration":"1 min\/level","saving_throw":"Will negates (harmless object)","spell_resistance":"Yes (harmless object)","description":"     [i]Align Weapon[\/i] makes a weapon good, evil, lawful,  or chaotic, as you choose.  A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment.  This spell has no affect on a weapon that already has an alignment, such as a holy sword.\r\n     You can't cast this spell on a natural weapon, such as an unarmed strike.\r\n     When you a make a weapon good, evil, lawful, or chaotic, [i]align weapon[\/i] is a good, evil, lawful, or chaotic spell respectively. ","jsondata":"","tags":"D & D 3.5, Spells, Transmutation","templateId":"4833","blockId":"582023","world":"","isShared":"on"}