{"name":"Cure Moderate Wounds","school":"Conjuration (healing)","level":"Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 Standard Action ","range":"Touch","target":"Creature touched","duration":"Instantaneous","saving_throw":"Will half (harmless); see text","spell_resistance":"Yes (harmless); see text","description":"     When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per\r\ncaster level (maximum +10). \r\n     Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead\r\ncreature can apply spell resistance, and can attempt a Will save to take half damage.","jsondata":"","tags":"D & D 3.5, Spells, Conjuration","templateId":"4833","blockId":"582568","world":"","isShared":"on"}