{"name":"Animal Trance","school":"Enchantment (Compulsion) [Mind- Affecting, Sonic]","level":"Brd 2, Drd 2","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 Standard Action ","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"Animals or magical beasts with Intelligence 1 or 2","duration":"Concentration","saving_throw":"Will negates (see text)","spell_resistance":"Yes","description":"Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch\r\nyou. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total\r\nnumber of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. For example, if Vadania affects 7 HD worth of animals and there are several 2 HD wolves within close range, only the three closest wolves are affected.\r\n     A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to\r\nattack or guard is not.","jsondata":"","tags":"D & D 3.5, Spells, Enchantment","isShared":"on","templateId":"4833","blockId":"583937","world":""}