{"name":"Antipathy","school":"Enchantment (Compulsion) [Mind- Affecting]","level":"Drd 9, Sor\/Wiz 8","component_v":"1","component_s":"1","component_m":"1","component_f":"0","component_df":"1","xp_cost":"","casting_time":"1 hour","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One location (up to a 10-ft. cube\/level) or one object","duration":"2 hours\/level (D)","saving_throw":"Will partial","spell_resistance":"Yes","description":"\tYou cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or\r\ncreatures of a particular alignment, as defined by you. The kind of creature to be affected must be named specifically\u2014for\r\nexample, red dragons, hill giants, wererats, lammasus, cloakers, or vampires. A creature subtype (such as goblinoid) is not\r\nspecific enough. Likewise, the specific alignment to be repelled must be named\u2014 for example, chaotic evil, chaotic good,\r\nlawful neutral, or neutral.\r\n\t\r\nCreatures of the designated kind or alignment feel an overpowering urge to leave the area or to avoid the affected item.\r\nA compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in\r\neffect. A creature that makes a successful saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort reduces the creature\u2019s Dexterity score by 4 points.\r\n\t\r\n[i]Antipathy [\/i]counters and dispels [i]sympathy[\/i]. \r\n\r\n[i]Arcane Material Component[\/i]: A lump of alum soaked in vinegar.","jsondata":"","tags":"D & D 3.5, Spells, Enchantment","templateId":"4833","blockId":"583989","world":"","isShared":"on"}