{"name":"Ranger","character_name":"Ranger","player_name":"SleeplessStoner","experience_points":"0","class":"Ranger","ancestry__heritages":"Human Skilled Heritage","size":"Medium","alignment":"Neutral","traits":"Human","deity":"","background":"Hunter\r\nYou stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure.\r\n\r\nChoose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the Survival skill, and the Tanning Lore skill. You gain the Survey Wildlife skill feat.","level":"1","hero_points":"","strength":"12","dexterity":"18","constitution":"14","intelligence":"12","wisdom":"12","charisma":"10","class_main_ability":"DEX","class_dc_proficiency":"2","class_dc_item_bonus":"","armor_class_cap":"","armor_class_item_bonus":"","armor_class_proficiency":"0","unarmored_proficiency":"0","light_armor_proficiency":"0","medium_armor_proficiency":"0","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"20","current_hp":"20","temporary_hp":"","resistances_and_immunities":"","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"","simple_weapon_proficiency":"2","martial_weapon_proficiency":"2","other_weapons_proficiency":"","fortitude_save_proficiency":"4","fortitude_save_item_bonus":"","reflex_save_proficiency":"4","reflex_save_item_bonus":"","will_save_proficiency":"2","will_save_item_bonus":"","saving_throws_notes":"","acrobatics_proficiency":"2","acrobatics_item_modifier":"","acrobatics_armor_penalty":"","arcana_proficiency":"2","arcana_item_modifier":"","athlethics_proficiency":"0","athlethics_item_modifier":"","athlethics_armor_penalty":"","crafting_proficiency":"0","crafting_item_modifier":"","deception_proficiency":"0","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"0","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"2","nature_item_modifier":"","occultism_proficiency":"2","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"2","religion_item_modifier":"","society_proficiency":"0","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"","survival_proficiency":"2","survival_item_modifier":"","thievery_proficiency":"2","thievery_item_modifier":"","thievery_armor_penalty":"","lores":"Tanning Lore","melee_strikes":"","ranged_strikes":"","speed":"25ft","movement":"","language":"Human, Draconic, Orcish","feats_freeform":"HUNTED SHOT [ONE-ACTION]FEAT 1\r\nFlourish Ranger\r\nFrequency once per round\r\n\r\nRequirement(s) You are wielding a ranged weapon with reload 0.\r\n\r\nYou take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.\r\n\r\nNatural AmbitionFeat 1\r\n\r\nHuman\r\nYou were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.\r\n\r\nSURVEY WILDLIFEFEAT 1\r\nGeneral\r\nSkill\r\nPrerequisites trained in Survival\r\n\r\nYou can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a \u20132 penalty to learn more about the creatures just from these signs. If you\u2019re a master in Survival, you don\u2019t take the penalty.\r\n\r\nMONSTER HUNTERFEAT 1\r\nRanger\r\nYou swiftly assess your prey and apply what you know.\r\n\r\nAs part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey.\r\n\r\nWhen you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature\u2019s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"","equipment":"","caster_ability":"STR","tradition":"Arcane","spell_attack_proficiency":"0","spell_save_proficiency":"0","spellbook":"","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"","templateId":"4357","blockId":"596375","world":"","isShared":"on"}