{"name":"Paladin","overview":"","hit_dice":"1d10","hit_points_at_1st_level":"10 + Constitution modifier","hit_points_at_higher_levels":"1d10 (or 6) + Constitution modifier","armor_proficiencies":"All Armor Types, Shields","weapon_proficiencies":"Simple Weapons, Martial Weapons","tools":"None","saving_throws":"Wisdom, Charisma","skills":"Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion","starting_equipment":"[ul]\r\n[li]a martial weapon and a shield [b]or [\/b]2 martial weapons[\/li]\r\n[li]five javelins [b]or [\/b]a simple melee weapon[\/li]\r\n[li]a priest's pack [b]or[\/b] an explorer's pack[\/li]\r\n[li]chain mail and a holy symbol[\/li]\r\n[\/ul]\r\n","spellcasting":"See table for spell slots available per level.\r\nYou regain all expended spell slots when you finish a long rest.\r\nYou prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down. The spells must be of a level for which you have spell slots.\r\nYou can change the list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.","class_features":"[h3]Divine Sense[\/h3]\r\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60' of you that is not behind total cover. You know the type of any beings whose presence you sense, but not its identity. Within the same radius you also detect the presence of any place or object that has been consecrated or desecrated, as with the [i]hallow[\/i] spell.\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.\r\n\r\n[h3]Lay on Hands[\/h3]\r\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool you can restore a total number of hit points equal to you paladin level x 5.\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\nThis feature has no effect on undead or constructs.\r\n\r\n[h3]Fighting Style[\/h3]\r\nAt 2nd level, you adopt a style of fighting as your specialty.\r\n[ul]\r\n[li][b]Defense[\/b]: While wearing armor, you have a +1 bonus to AC.[\/li]\r\n[li][b]Dueling[\/b]: When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.[\/li]\r\n[li][b]Great Weapon Fighting[\/b]: When you roll a 1 or a 2 on the damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.[\/li]\r\n[li][b]Protection[\/b]: When a creature you can see attacks a target other than you that is within 5' of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.[\/li]\r\n[\/ul]\r\n[h3]Divine Smite[\/h3]\r\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The damage is 2dg for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.\r\n\r\n[h3]Sacred Oath[\/h3]\r\nWhen you reach 3rd level, you swear the oath that binds you as a paladin forever.\r\nOath spells granted do not count against the number of spells you can prepare each day.\r\nYou must finish a short or long rest to regain Channel Divinity uses.\r\n\r\n[h3]Extra Attack[\/h3]\r\nBeginning at 5th level, you can attack twice, instead of once. whenever you take the Attack action on your turn.\r\n\r\n[h3]Aura of Protection[\/h3]\r\nStarting at 6th level, whenever you or a friendly creature within 10' of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier. You must be conscious to grant this bonus.\r\nAt 18th level, the range of this aura increases to 30'.\r\n\r\n[h3]Aura of Courage[\/h3]\r\nStarting at 10th level, you and friendly creatures within 10' of you can't be frightened while you are conscious.\r\nAt 18th level, the range of this aura becomes 30'.\r\n\r\n[h3]Improved Divine Smite[\/h3]\r\nBy 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. \r\n\r\n[h3]Cleansing Touch[\/h3]\r\nBeginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.\r\nYou can use this feature a number of times equal to your Charisma modifier. You regain expended uses when you finish a long rest.","subclass_options":"","table_data":"LEVEL | FEATURES | 1ST | 2ND | 3RD | 4TH | 5TH\r\n1st | Divine Sense, Lay on Hands | - | - | - | - | -\r\n2nd | Fighting Style, Spellcasting, Divine Smite | 2 | - | - | - | -\r\n3rd | Divine Health, Sacred Oath | 3 | - | - | - | -\r\n4th | Ability Score Improvement [b]or [\/b]Choose a feat | 3 | - | - | - | -\r\n5th | Extra Attack | 4 | 2 | - | - | -\r\n6th | Aura of Protection | 4 | 2 | - | - | -\r\n7th | Sacred Oath feature | 4 | 3 | - | - | -\r\n8th | Ability Score Improvement [b]or[\/b] Choose a feat | 4 | 3 | - | - | -\r\n9th | - | 4 | 3 | 2 | - | -\r\n10th | Aura of Courage | 4 | 3 | 2 | - | -\r\n11th | Improved Divine Smite | 4 | 3 | 3 | - | -\r\n12th | Ability Score Improvement [b]or[\/b] Choose a feat | 4 | 3 | 3 | - | -\r\n13th | - | 4 | 3 | 3 | 1 | -\r\n14th | Cleansing Touch | 4 | 3 | 3 | 1 | -\r\n15th | Sacred Oath Feature | 4 | 3 | 3 | 2 | -\r\n16th | Ability Score Improvement or Choose a feat | 4 | 3 | 3 | 2 | -\r\n17th | - | 4 | 3 | 3 | 3 | 1\r\n18th | Aura Improvements | 4 | 3 | 3 | 3 | 1\r\n19th | Ability Score Improvement or Choose a feat | 4 | 3 | 3 | 3 | 2\r\n20th | Sacred Oath feature | 4 | 3 | 3 | 3 | 2","jsondata":"","tags":"PHB, Paladin","templateId":"5460","blockId":"700546","world":"224de6f6-6ec2-424f-b87d-2881dd67007f","folder":"7049","isShared":"on"}