{"name":"Savage Ogre","challenge_rating":"4","species":"Ogre","sub_species":"Savage","size":"Large","type":"Giant (Chaotic)","hit_dice":"4d8+19 (132 hp)","speed":"40 ft.","abilities":"Str 25, Dex 8, Con 19, Int 1, Wis 10, Cha 7","special_qualities":"Acid Resistance 10, Afflicted, Darkvision 60', DR 5\/magic, Ferocity, Immunities (disease, exhaustion, fatigue, mind effects, and stunning), Low-light Vision","environment":"","organization":"","treasure":"Hide Armor, Greatclub, Javelin","alignment":"CE","advancement":"","level_adjustment":"","skills":"Climb +7, Disguise -6, Diplomacy -6, Escape Artist +3, Intimidate +2, Perception +6\r\n\r\nA savage ogre gains a +4 racial bonus on Escape Artist, Intimidate, and Perception checks, and a -4 penalty on Disguise and Diplomacy checks.","feats":"Toughness, Weapon Focus (greatclub)","initiative":"+1","armor_class":"18 (5) [+3 base, -1 size, -1 dex]","base_attack":"+15%\/+70% [+7]","attack":"","full_attack":"Greatclub +50% [+7] OR Javelin +5% [+7] OR Bite +45% [+7] (max Huge) ","space_reach":"10 ft.\/10 ft.","special_attacks":"Death Throes, Savage Fever","saves":"Fort +8, Ref +0, Will +1","imageid":"","description":"Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + \u00bd the savage creature\u2019s Hit Dice + the savage creature\u2019s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.\r\n\r\nDeath Throes (Su): When a savage ogre dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage ogre can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage ogre\u2019s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes... (1st Level Spell +75%, Acid Crit, Reflex) - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the ogre\u2019s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.\r\n\r\nSavage Fever (Su): Bite - injury; save Fort DC 16; onset 1 minute; frequency 1\/day; effect 1d6 Int damage; cure 1 save. A victim\u2019s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim\u2019s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey. ","jsondata":"","tags":"chaotic, giant, savage","isShared":"on","templateId":"4842","blockId":"729421","world":"bca99ffd-a29d-4144-a17c-4e42b1fcd6b1","folder":"7776"}