{"name":"Savage Quaggoth","challenge_rating":"4","species":"Quaggoth","sub_species":"Savage, Beast-Follower","size":"Medium","type":"Monstrous Humanoid (Chaos)","hit_dice":"3d8+12 (68 hp)","speed":"40 ft; Climb 30 ft.","abilities":"Str 22, Dex 11, Con 19, Int 1, Wis 12, Cha 10","special_qualities":"Acid Resistance 10, Afflicted, DR 5\/magic, Scent, Immunities (disease, exhaustion, fatigue, fear, mind effects, stunning)","environment":"","organization":"","treasure":"Club","alignment":"NE","advancement":"","level_adjustment":"","skills":"Climb +14, Disguise -4, Diplomacy -4, Escape Artist +4, Intimidate +4, Perception +11, Stealth +3, Survival +6","feats":"Improved Initiative","initiative":"+4","armor_class":"7 (15) [+3 base]","base_attack":"+15%\/+45% [+6]","attack":"","full_attack":"2 Claws +45% [+6] (max Medium) - Bite +20% [+6] (max Medium) OR Club +45% [+6] (dmg x1.5))","space_reach":"5 ft.\/5 ft.","special_attacks":"Death Throes, Rage, Savage Fever","saves":"Fort +5, Ref +3, Will +4","imageid":"","description":"Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + \u00bd the savage creature\u2019s Hit Dice + the savage creature\u2019s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.\r\n\r\nDeath Throes (Su): When a savage quaggoth dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage quaggoth can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage creature\u2019s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes... 1st Level Spell +75%, Acid Crit, Reflex - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage quaggoth\u2019s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.\r\n\r\nRage (Ex): A savage quaggoth that takes damage in combat flies into a rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength (+10% OB, +2 damage) and -20 DB. The savage quaggoth cannot end its rage voluntarily. \r\n\r\nSavage Fever (Su): Bite - injury; save Fort DC 15; onset 1 minute; frequency 1\/day; effect 1d6 Int damage; cure 1 save. A victim\u2019s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim\u2019s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey.","jsondata":"","tags":"chaos, monstrous humanoid, savage","templateId":"4842","blockId":"730807","world":"bca99ffd-a29d-4144-a17c-4e42b1fcd6b1","folder":"7776","isShared":"on"}