{"name":"Savage Frost Folk","challenge_rating":"3","species":"Human","sub_species":"Frost, Savage","size":"Medium","type":"Monstrous Humanoid (Chaotic, Cold, Human)","hit_dice":"4d8+12 (77 hp)","speed":"40 ft.","abilities":"Str 19, Dex 12, Con 17, Int 4, Wis 11, Cha 8","special_qualities":"Acid Resistance 10, Afflicted, Darkvision 90', Immunites (cold, disease, exhaustion, fatigue, mind effects, and stunning), Snowsight, Vulnerable to Fire","environment":"Infinite Layers of the Abyss","organization":"Solitary, family (3-6 plus 1-2 winter wolves), clan (10-30 plus 2-8 winter wolves) or village (20-400 plus 4-24 winter wolves)","treasure":"Standard (plus Battleaxe, Composite Longbow (+2 Str), Studded Leather, and Heavy Wooden Shield)","alignment":"CE","advancement":"By character class","level_adjustment":"-","skills":"Climb +3, Disguise -5, Diplomacy -5, Escape Artist +5, Intimidate +3, Perception +6, Stealth +1, Survival +2\r\n\r\n*All frost folk gain a +8 racial bonus on Stealth checks in snow and ice terrain.","feats":"Great Fortitude, Weapon Focus (battleaxe)","initiative":"+1","armor_class":"15 (35) [+4 base, +1 dex, +2 shield]","base_attack":"+20%\/+40% [+4]","attack":"","full_attack":"Battleaxe +45% [+4] OR Composite Longbow +25% [+2] OR Bite +40% [+4] (max Large)","space_reach":"5 ft.\/5 ft.","special_attacks":"Death Throes, Ice Blast, Savage Fever","saves":"Fort +6, Ref +5, Will +4","imageid":"","description":"Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + \u00bd the savage creature\u2019s Hit Dice + the savage creature\u2019s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.\r\n\r\nDeath Throes (Su): When a savage frost folk dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage frost folk can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage frost folk\u2019s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage frost folk takes (1st Level Spell +75%, Acid Crit). This acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage frost folk\u2019s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.\r\n\r\nIce Blast (Su): Savage frost folk can produce a 20-foot cone of icy mist from their left eye. This effect does as follows... 1st Level Spell +75% (Cold Crit). The save DC is Constitution-based. Once a savage frost folk uses his ice blast, he must wait 1d4 rounds before he can use this ability again. \r\n\r\nSavage Fever (Su): Bite - injury; save Fort DC 15; onset 1 minute; frequency 1\/day; effect 1d6 Int damage; cure 1 save. A victim\u2019s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim\u2019s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey.\r\n\r\nSnowsight (Ex): All frost folk have innate snowsight, as the spell. No snowstorm can obscure their vision.","jsondata":"","tags":"chaotic, cold, human, savage","isShared":"on","templateId":"4842","blockId":"732899","world":"bca99ffd-a29d-4144-a17c-4e42b1fcd6b1","folder":"7776"}