{"name":"Savage Gnoll","challenge_rating":"2","species":"Gnoll","sub_species":"Savage","size":"Medium","type":"Humanoid (Chaotic, Gnoll)","hit_dice":"2d8+6 (47 hp)","speed":"40 ft.","abilities":"Str 19, Dex 10, Con 17, Int 2, Wis 11, Cha 8","special_qualities":"Acid Resistance 10, Afflicted, Darkvision 90', DR 5\/magic, Immunities ( immunity to disease, exhaustion, fatigue, mind effects, and stunning","environment":"Warm Plains","organization":"Solitary, pair, hunting party (2-5 plus 1-2 hyenas), band (10-100 plus 1 3rd level Sergeant per 20 adults plus 1 leader of 4th-6th level plus 5-8 hyenas) or tribe (20-200 plus 1 3rd level sergeant per 20 adults plus 1 or 2 lieutenants of 4th or 5th level plus 1 leader of 6th-8th level plus 7-12 hyenas); underground lairs also have 1-3 trolls)","treasure":"Leather Armor, Heavy Steel Shield, Battleaxe, Shortbow","alignment":"CE","advancement":"By character class","level_adjustment":"+1","skills":"Disguise -5, Diplomacy -5, Escape Artist +4, Intimidate +3, Perception +6\r\n","feats":"Power Attack","initiative":"+0","armor_class":"12 (15) [+1 base, +2 shield]","base_attack":"+5%\/+25% [+4]","attack":"","full_attack":"Battleaxe +25% [+4] OR Shortbow +5% OR Bite +25% [+4] (max Large)","space_reach":"5ft.\/5ft.","special_attacks":"Death Throes, Savage Fever","saves":"Fort +6, Ref +0, Will +0","imageid":"","description":"Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + \u00bd the savage creature\u2019s Hit Dice + the savage creature\u2019s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.\r\n\r\nDeath Throes (Su): When a savage gnoll dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage gnoll can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage gnoll\u2019s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage gnoll takes... 1st Level Spell +75%, Acid Crit - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage gnoll\u2019s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.\r\n\r\nSavage Fever (Su): Bite - injury; save Fort DC 14; onset 1 minute; frequency 1\/day; effect 1d6 Int damage; cure 1 save. A victim\u2019s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim\u2019s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey.","jsondata":"","tags":"chaotic, gnoll, humanoid, savage","isShared":"on","templateId":"4842","blockId":"734509","world":"bca99ffd-a29d-4144-a17c-4e42b1fcd6b1","folder":"7776"}