{"name":"Drannox Dragonslayer","class":"Fighter (Rune Knight)","level":"7","background":"Clan Crafter","race":"Goliath","alignment":"LN","proficiency_bonus":"3","strength":"17","dexterity":"14","constitution":"16","intelligence":"13","wisdom":"11","charisma":"10","str_save":"6","dex_save":"2","con_save":"6","int_save":"1","wis_save":"0","cha_save":"0","hit_die":"10","total_hit_dice":"6","acrobatics":"2","animal_handling":"0","arcana":"1","athletics":"6","deception":"0","history":"4","insight":"3","intimidation":"6","investigation":"1","medicine":"0","nature":"1","perception":"0","performance":"0","persuasion":"0","religion":"1","sleight_of_hands":"2","stealth":"2","survival":"3","proficiencies":"","armor_class":"16","hit_points":"76","initiative":"2","speed":"30","proficiences_and_languages":"Common, Dwarvish, Giant\r\n\r\nBlacksmith's Tools (+7)","attacks":"Boomeraxe (20\/60)| [roll:1d20+6] | [roll:1d8+3] [roll:1d10+3]\r\nLongsword +1 | [roll:1d20+7] | [roll:1d8+4] [roll:1d10+4]\r\nFist | [roll:1d20+6] | [roll:1d6+3] [roll:1d8+3]\r\n\r\n1d4 bludgeoning damage to grappled creature at the start of my turn\r\nMultiattack (2)","spellcasting":"Runes Known\r\nDC 14\r\n-Stone Rune: While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.\r\nIn addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest\r\n\r\n-Fire Rune: While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.\r\nIn addition, when you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest.\r\n\r\n-Hill Rune: This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.\r\nIn addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune, you can't do so again until you finish a short or long rest.\r\n\r\nRunic Shield\r\n-You learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll.\r\nYou can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\nGiant's Might\r\n-You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:\r\n-If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.\r\n-You have advantage on Strength checks and Strength saving throws.\r\n-Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.\r\n-You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.\r\n\r\nBig Step\r\n-5d10 damage if enlarged w\/ Enlarge\/Reduce\r\n","equipment":"Blacksmith's Tools, a maker's mark chisel of the Battlehammer clan, a set of traveler's clothes, a backpack, bedroll, mess kit, tinderbox, 10 torches, 26 days of rations, waterskin, 50 ft rope, leather apron and gloves, Cyanwrath's skull, 5 baby blue dragon scales, breastplate, gut knife, traveling cloak, big scarf, flat cap and matching scarf, lizardfolk amulet, ornate dagger, 5 white dragon teeth\r\n\r\n3 myrkul rings\r\n\r\npotion of lesser healing\r\n\r\nBag of Holding (full until we dump money)\r\n\r\n170 PP 65 Gp 9 Sp\r\n5000 Gp 18600 Sp\r\n21 300 GP sapphires","personality_trait":"I seek to hone my craft and fuse the traditions of cultures to create unique gear.","ideal":"I work hard to be the best there is at my craft.","bond":"I owe much to the many people who have trained me.\r\n\r\nThuunlakalaga clan member.\r\n","flaw":"My drive to improve myself can be self-destructive.","features_and_traits":"Stone's Endurance\r\n-When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. You can use this trait a number of times per long rest equal to your proficiency bonus.\r\n\r\nPowerful Build\r\n-You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.\r\n\r\nMountain Born\r\n-You have resistance to cold damage. You're also acclimated to high altitude, including elevations above 20,000 feet.\r\n\r\nRespect of the Stout Folk\r\n-As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your companions) the finest accommodations and assistance.\r\n\r\nUnarmed Fighting Style\r\n\r\nSecond Wind\r\n-On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.\r\nOnce you use this feature, you must finish a short or long rest before you can use it again.\r\n\r\nAction Surge\r\n-On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.\r\n\r\nGrappler\r\n-Advantage on attack rolls against creatures I have grappled.\r\n-You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.\r\n\r\nSharpshooter\r\n-Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.\r\n-Your ranged weapon attacks ignore half cover and three-quarters cover.\r\n-Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"763169","world":"","folder":"9727"}