{"name":"Ser Otis Brick \"Mac\"  ","class":"Paladin (Oathbreaker)","level":"10","background":"Criminal","race":"Human","alignment":"Lawful Evil","proficiency_bonus":"4","strength":"18","dexterity":"8","constitution":"16","intelligence":"10","wisdom":"16","charisma":"18","str_save":"4","dex_save":"-1","con_save":"3","int_save":"0","wis_save":"7","cha_save":"8","hit_die":"10","total_hit_dice":"10","acrobatics":"-1","animal_handling":"3","arcana":"0","athletics":"8","deception":"4","history":"0","insight":"7","intimidation":"4","investigation":"0","medicine":"3","nature":"0","perception":"3","performance":"4","persuasion":"4","religion":"0","sleight_of_hands":"-1","stealth":"-1","survival":"3","proficiencies":"Athletics, Insight","armor_class":"22","hit_points":"94","initiative":"-1","speed":"30","proficiences_and_languages":"Weapons: Simple, Martial\r\nArmor: Light, Medium, Heavy, Shields\r\nTools: None\r\n","attacks":"Attack Type | Attack Roll | Damage Roll | Damage Type\r\nPossessed Shield | 1d20+STR+4+2 | 2d10+STR+2 | Bludgeoning\r\nFlail | 1d20+STR+4 | 1d8+STR | Bludgeoning","spellcasting":"Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier\r\nSpell attack modifier = your proficiency bonus + your Charisma modifier","equipment":"[b]Vrxduul's Curse [i](Shield +2)[\/i][\/b] Pronounced (Ersh-klaw-dool) His shield is possessed by a tormented demon soul and channels its malevolence. A horrifying smoke form of the demon's visage partially emerges from the shield but is bound to it. [b]Melee attackers  are given a Disadvantage on their attack rolls unless they make a WIS save DC 10 .[\/b] The shield is considered magical for all purposes. The shield can not be taken away from him and he can not be convinced to part with it.[br]\r\n[b]Plate Armor.[\/b] AC 18. Dexterity and Stealth check Disadvantage.[br]\r\n[b]Flail[\/b]. martial weapon. 1d8 bludgeoning.[br]","personality_trait":"\u2022 He is tormented by the ghosts of his past. \r\n\u2022 Demons and devils seek him out looking to bend his will to their own.\r\n\u2022 Frequently converses with unseen others, either in madness or because ghosts literally haunt him.\r\n\u2022 A drunkard. He drinks heavily to quiet his inner demons. Or are those actual demons? He's more calm and level-headed when he's three pints deep.\r\n\u2022 When sober, he is unstable and prone to fits of rage.","ideal":"","bond":"","flaw":"","features_and_traits":"[i][b]See Race tab.[\/b][\/i]\r\n[i][b]See Class Features tab.[\/b][\/i]\r\n[i][b]See Subclass: Oathbreaker[\/b][\/i]\r\n\r\n[b]Feat:[\/b]\r\n\r\n[u][b]Special Features:[\/b][\/u]\r\n[b]Chains of Misfortune.[\/b] action. Haunting spectral chains whip and flail as they extend outward from him in all directions to a length of 20 feet. He can choose up to five Medium size targets or one Large size within that reach and the target(s) will roll a WIS save DC 15 or be grappled by the chains. Additionally, as a bonus action on each of his turns, he can pull any number of them  a distance of 5ft. to 20ft. toward him. Finally, the chains will do 5d6 Necrotic damage immediately to any grappled foe, and again at the end of each grappled foe's turn if they fail to make a WIS save DC 10. Optionally, the chains can also be used to move a willing target using the same rule above without grappling, inflicting damage, or requiring any saves.\r\n[b]Possessed Shield.[\/b] bonus action. Hurl Vrxduul's Curse  (see 'Equipment' section) up to 50 feet at an enemy. Roll for attack with his normal attack and modifiers, with an additional +2 to hit. A successful hit will inflict 2d10+STR Bludgeoning damage. Additionally, unless the target succeeds on a WIS save DC 15, they will be frightened of the paladin until they pass a WIS DC 10 check at the end of their next and successive turns. Another feature of the shield is that on an attack roll of 20, it will continue on its own to seek another target and so on for each successive 20 rolled, each applying the same Fear condition on a failed save. The shield will return on its own to his hand at the end of the round, but he will be shieldless until then.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"798239","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"799228","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"795138","world":"1fe093a5-a911-409e-bc5a-052de7d46991","folder":"9347","isShared":"on"}