{"name":"Shadow","level":"4","rarity":"","alignment":"Black","size":"Medium","traits":"Incorporeal, Undead","type":"Creature","imageid":"3131715","about":"Recall Knowledge - Undead (Religion): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14[br]\u200c\r\nThe mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.\r\n[b]Shadow Locations[\/b]\r\nShadows might lurk in any dimly lit area\u2014a corner in a crumbling ruin, a room lit by flickering candles or a shaded forest at dusk. They travel to and from the Shadow Plane, though it is unclear if they do so via their own magic or by aligning themselves with a more powerful being capable of such planar shifting.\r\nBestiary pg. 289","perception":"[roll:1d20+10 |+10]; Darkvision ","languages":"Necril","skills":"Acrobatics [roll:1d20+10 |+10], Stealth [roll:1d20+14 |+14]","str_mod":"-5","dex_mod":"+4","con_mod":"+0","int_mod":"-2","wis_mod":"+2","cha_mod":"+3","items":"","ac":"20","st_fort":"+8","st_ref":"+14","st_will":"+12","st_notes":"","hp":"40","immunities":"death effects, disease, paralyzed, poison, precision, unconscious;","weaknesses":"light vulnerability","resistances":"all 5 (except force, ghost touch, or positive; double resistance against non-magical)","speed":"fly 30 feet","melee":"[pf:1a] shadow hand [roll:1d20 +15| +15] [roll:1d20+10|+10]\/[roll:1d20+5|+5], (finesse, magical) Damage [roll:2d6+3 |negative]\r\n","ranged":"","abilities":"[b]Light Vulnerability[\/b] An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.[br]\r\n[b]Shadow Spawn [\/b] When a creature\u2019s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn\u2019t have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.[br]\r\n[b]Slink in Shadows[\/b] The shadow can Hide or end its Sneak in a creature\u2019s or object\u2019s shadow.[br]\r\n[b]Steal Shadow[\/b]  (divine, necromancy) [b]Requirement[\/b] The shadow hit a living creature with a shadow hand Strike on its previous action. [b]Effect [\/b]The shadow pulls at the target\u2019s shadow, making the creature enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature\u2019s enfeebled value to 3 or more, the target\u2019s shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.\r\n[br]\r\n\r\n\r\n\r\n\r\n","spells":"\r\n","rituals":"","description":"","jsondata":"","tags":"Black, Medium, Incorporeal, Undead","templateId":"5003","blockId":"981871","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}