| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +5 | Strength | |
| +2 | Dexterity | |
| +5 | Constitution | |
| +1 | Intelligence | |
| +0 | Wisdom | |
| -1 | Charisma |
| +2 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +5 | Athletics | STR | |
| -1 | Deception | CHA | |
| +3 | History | INT | |
| +2 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +0 | Medicine | WIS | |
| +1 | Nature | INT | |
| +2 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Handaxe | +5 | STR | 1d6+3 | slashing | |
| Longsword | +5 | STR | 1d8+3 | slashing | |
| Greatsword | +5 | STR | 2d6+3 | slashing |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
Properties: Light, Thrown ( range 20/60 ).| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d4 | Slashing | 5 ft |
Cost: 5 sp
Weight: 2 lb
Weapon
Common
Properties: Heavy, Two-handed| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 2d6 | Slashing | 5 ft |
Cost: 50 gp
Weight: 6 lb
Weapon
Common
Properties: Finesse ( at least 14 Strength and 14 Dexterity if used as Dexterity weapon )| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d8 / 1d10 | Slashing | 5 ft |
Cost: 15 gp
Weight: 3 lb
The statblocks of your class features
| Level | Proficiency Bonus | Features |
|---|---|---|
| 1st | +2 | Fighting Style, Second Wind |
| 2nd | +2 | Action Surge (one use) |
| 3rd | +2 | Martial Archetype |
| 4th | +2 | Ability Score Improvement |
| 5th | +3 | Extra Attack |
| 6th | +3 | Ability Score Improvement |
| 7th | +3 | Martial Archetype Feature |
| 8th | +3 | Ability Score Improvement |
| 9th | +4 | Indomitable (one use) |
| 10th | +4 | Martial Archetype Feature |
| 11th | +4 | Extra Attack (2) |
| 12th | +4 | Ability Score Improvement |
| 13th | +5 | Indomitable (two uses) |
| 14th | +5 | Ability Score Improvement |
| 15th | +5 | Martial Archetype Feature |
| 16th | +5 | Ability Score Improvement |
| 17th | +6 | Action Surge (two uses), Indomitable (three uses) |
| 18th | +6 | Martial Archetype Feature |
| 19th | +6 | Ability Score Improvement |
| 20th | +6 | Extra Attack (3) |
| Fighter Level | Feature |
|---|---|
| 3rd | Arcane Archer Lore, Arcane Shot (2 options) |
| 7th | Curving Shot, Magic Arrow, Arcane Shot (3 options) |
| 10th | Arcane Shot (4 options) |
| 15th | Ever-Ready Shot, Arcane Shot (5 options) |
| 18th | Arcane Shot (6 options, improved shots) |
| Fighter Level | Feature |
|---|---|
| 3rd | Brute Force |
| 7th | Brutish Durability |
| 10th | Additional Fighting Style |
| 15th | Devastating Critical |
| 18th | Survivor |
| Fighter Level | Damage Increase |
|---|---|
| 3rd | 1d4 |
| 10th | 1d6 |
| 16th | 1d8 |
| 20th | 1d10 |
| Fighter Level | Feature |
|---|---|
| 3rd | Bonus Proficiency, Born to the Saddle, Unwavering Mark |
| 7th | Warding Maneuver |
| 10th | Hold the Line |
| 15th | Ferocious Charger |
| 18th | Vigilant Defender |
| Fighter Level | Feature |
|---|---|
| 3rd | Cavalry Weapons, Elevated Control, Versatile Combatant |
| 7th | Line Breaker |
| 10th | Flanking Maneuvers |
| 15th | Strategic Stride |
| Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|---|
| 3rd | 2 | 3 | 2 | - | - | - |
| 4th | 2 | 4 | 3 | - | - | - |
| 5th | 2 | 4 | 3 | - | - | - |
| 6th | 2 | 4 | 3 | - | - | - |
| 7th | 2 | 5 | 4 | 2 | - | - |
| 8th | 2 | 6 | 4 | 2 | - | - |
| 9th | 2 | 6 | 4 | 2 | - | - |
| 10th | 3 | 7 | 4 | 3 | - | - |
| 11th | 3 | 8 | 4 | 3 | - | - |
| 12th | 3 | 8 | 4 | 3 | - | - |
| 13th | 3 | 9 | 4 | 3 | 2 | - |
| 14th | 3 | 10 | 4 | 3 | 2 | - |
| 15th | 3 | 10 | 4 | 3 | 2 | - |
| 16th | 3 | 11 | 4 | 3 | 3 | - |
| 17th | 3 | 11 | 4 | 3 | 3 | - |
| 18th | 3 | 11 | 4 | 3 | 3 | - |
| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
| Name | Cost | Ammo | Damage | Weight | Range | Properties |
|---|---|---|---|---|---|---|
| Palm Pistol | 50g | 2g (20) | 1d8 piercing | 1 lb. | (40/160) | Light, reload 1, misfire 1 |
| Pistol | 150g | 4g (20) | 1d10 piercing | 3 lb. | (60/240) | Reload 4, misfire 1 |
| Musket | 300g | 5g (20) | 1d12 piercing | 10 lb. | (120/480) | Two-handed, reload 1, misfire 2 |
| Pepperbox | 250g | 4g (20) | 1d10 piercing | 15 lb. | (80/320) | Reload 6, misfire 2 |
| Blunderbuss | 300g | 5g (5) | 2d8 piercing | 10 lb. | (15/60) | Reload 1, misfire 2 |
| Bad News | Crafted | 10g (5) | 2d12 piercing | 25 lb. | (200/800) | Two-handed, misfire 3, explosive |
| Hand Mortar | Crafted | 10g (1) | 2d8 fire | 10 lb. | (30/60) | Reload 1, misfire 3, explosive |
| Fighter Level Level | Feature |
|---|---|
| 3rd | Bonus Proficiency, Fighting Spirit (5 temp. hp) |
| 7th | Elegant Courtier |
| 10th | Tireless Spirit, Fighting Spirit (10 temp. hp) |
| 15th | Rapid Strike, Fighting Spirit (15 temp. hp) |
| 18th | Strength before Death |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
MOT
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Adventuring Gear Common
A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a Bedroll or a coil of rope, to the outside of a backpack.
Cost: 2 gp Weight: 5 lb
Adventuring Gear Common
Adventurers often don't know where they're going to sleep. Bedrolls help them get better sleep in haylofts or on the ground. A bedroll is bedding and a blanket thin enough to be rolled up and tied.
Cost: 1 gp Weight: 7 lb
DnD 5e SRD
Adventuring Gear Common
This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
Cost: 5sp Weight: 3lb
Adventuring Gear Common
This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
Cost: 2 sp Weight: 1 lb
DnD 5e SRD
Adventuring Gear Common
Rope, has 2 hit points and can be burst with a DC 17 Strength check.
Cost: 1gp Weight: 10lb
PHB 153
Adventuring Gear Common
The rope has 2 hit points and can be burst with a DC 17 Strength check. Normally 50 feet.
Cost: 10 gp Weight: 5 lb.
DnD 5e SRD
Adventuring Gear Common
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Cost: 5sp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
A waterskin can hold 4 pints of liquid.
Cost: 2sp Weight: 5lb
DnD 5e SRD
Adventuring Gear Common
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
Cost: 1cp Weight: 1lb