A dagger
A scholar's pack
Gloves of a Childish Mage - Gloves from the Archmage
Necklace of Fire Resistance
Staff of Power
Gloves of a Childish Mage - Origin Artefact, Wonderous (Gloves) - Arcane Focus, Spellbook
These worn out dirty gloves seem to be non-magical under any forms of detection however that is because they are forever enchanted with Magic Aura to look plain. As a user holds out their palm, a illusionary image of a spell-book appears that you can write onto.
Origin Special
This weapon is connected to your soul, as such it becomes stronger with you as you are chosen. At level 3, 6, 10, you gain a +1, +2, +3 bonus to spell attacks and to the saving throw DCs of your spells.
Chronicles of Magica
These gloves, passed down through the years and now given to a rising mage, they come with a special boon. Whenever you reach a level that meets a prerequisite, choose two spells of that level and must not be wizard spells. These chosen spells are always prepared for you and count as wizard spells for you.
Character Level | Spells
1st (1st level)| Hex, Sancturary
3rd (2nd level)| Healing Spirit, Prayer of Healing
5th (3rd level)| Hunger of Hadar, Spirit Guardians
7th (4th level)| Grasping Vine, Death Ward
9th (5th level)|
11th (6th level)|
13th (7th level)|
15th (8th level)|
17th (9th level)|
Once per long rest you can cast one of these spells without a spell slot.
Prodigy's Lesson
Starting at 3rd level, when you cast a spell of 1st level or higher that isn't on your Chronicles of Magica spell-list, you gain charges equal to the spell level and have a max equal to your half your character level (Rounded Down). When you cast a spell you can expend the charges to do one of the following effects to the spell;
When you cast a spell that has a casting time of 1 action, you can spend 2 charges to change the casting time to 1 bonus action for this casting.
When you roll damage for a spell, you can spend 1 charges to reroll a number of the damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls.
When you cast a spell that has a range of 5 feet or greater, you can spend 1 charge to double the range of the spell.
Touch of Magic, A Sprinkle of Destruction
Starting at 6th level, you can choose to maximise the damage dice on a spell you cast from your Chronicles of Magica extended spell-list.
You can use this feature once per long rest or you expend 1 plus spell level of your charges.
A Waste of Resource
Starting at 10th level, as an action you can choose to expend your current charges to exceed your usual limit. For each charge expended, you can cast a wizard spell with a level equal to twice the number of charges used, up to a maximum of 8th-level spells.
This comes at the cost of burn out, as you undergo the effects of the slow spell for an amount of turns equal to the spell level casted or until you have had a greater or lesser restoration casted onto you. You cannot use this feature again for 1 minute.
Eye of the Seer
Wondrous Item (cursed), very rare (requires attunement)
Goddess of God, the unreachable deity said to stand above all pantheons. It pulses faintly when held, as though alive. If pressed into an empty eye socket, it grafts itself painfully to the bearer.
True Sight: While attuned to the Eye, you gain Truesight out to 30 feet.
Foresight’s Glimpse: Once per long rest, you may reroll a failed saving throw, ability check, or attack roll. You must accept the second result unless you choose to take one exhaustion to reroll again. You can do this as many times as you like; but... She Watches.
Curse of the Infinite Gaze
The Eye is cursed. Once it binds to you, it cannot be removed without a divine intervention. Attuning to the Eye immediately places the curse upon you.
At the end of each long rest, make a Wisdom saving throw (DC 15). On a failure, roll a d4:
You suffer short-term madness (until your next long rest).
You are blinded until your next long rest as your vision drowns in fractal horizons.
You take 4d6 psychic damage as screams of forgotten gods echo in your skull.
You glimpse something unspeakable; you cannot speak until your next long rest.
When you sleep, you dream of a vast, endless sky filled with eyes