+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+4 | Strength | |
+4 | Dexterity | |
+2 | Constitution | |
+0 | Intelligence | |
+0 | Wisdom | |
+0 | Charisma |
+1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+7 | Athletics | STR | |
+3 | Deception | CHA | |
+0 | History | INT | |
+0 | Insight | WIS | |
+3 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+3 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+0 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Flail | +9 | STR | 1d8+4 | bludgeoning | |
Heavy Crossbow | +6 | DEX | 1d10+1 | piercing | |
ammunition (100/400), heavy, loading, two-handed |
Criminal Contact. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Improved Critical. Your attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Martial Role - Attacker. You gain a +2 bonus to all attack rolls (included in stats).
Multiattack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Second Wind (1/Rest). You can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class.
Sentinel. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.