Monk Features
Unarmored Defense. Your AC equals 10 + your dexterity mod + your wisdom mod while not using armor or shield.
Dedicated Weapon. You can use a long rest to train with any weapon that is not heavy or special, making it a monk weapon. Only one dedicated weapon allowed.
Martial Arts.
Use Dex for monk weapons or unarmed strike attacks, damage rolls, and athletics check.
Unarmed strikes use a d4 dice, which changes in higher levels.
Can make an unarmed strike as a bonus action.
Ki Recovered when taking short or long rest.
Ki point pool is on the monk table.
Can use 1 ki point to:
* Flurry of Blows, make 2 unarmed strikes as bonus action.
* Patient Defense, take the dodge action as a bonus action.
* Step of the Wind, take the disengage or dash action as a bonus action. Jump distance is tripled.
Unarmored Movement. Your movement is increased by 10 ft. This bonus increases on the monk table.
Robust Body. You have resistance to poison damage, advantage con saves against poison and immunity to diseases.
Deflect Attacks.
You can use your reaction to deflect or catch a strike when you are hit by an attack. When you do so any bludgeoning, piercing, or slashing damage you take from the attack is reduced by 1d10 + your monk level.
If you reduce the bludgeoning, piercing, or slashing damage to 0, as part of the same reaction you can spend 1 ki point to make an unarmed attack against the creature if it's within range.
If the attack was a ranged missile attack, you can throw the missile back at the creature if the missile is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with a range of 30/60 using the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
Radiant Sun Bolt.
In place of your unarmed strike, you can make a ranged weapon attack with equal attack and damage roll. The damage is radiant. The range is 10 x Prof Bonus + 10.
Any feature that can be used with unarmed strike can be used with radiant bolts, except for stunning strike and improved dedicated weapon.
Spending any feature that uses ki on your turn makes the bolts explosive, dealing extra damage equal to your Wis Mod to anyone in a 5 ft radius. This counts even if the ki move needs 0 ki.
Extra Cantrips. Light and Dancing Lights.
Stronger Healing. The constant flow of ki throughout your body helps repair it when injured. When you regain hit points for any source, including using hit dice, you regain a number of additional hit points equal to your wisdom modifier.
Slow Fall. You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
Tiefling Traits
Age. Tieflings mature at the same rate as humans but live a few years longer.
Size. Tieflings are about the same size and build as humans. Your size is Medium.
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance. You have resistance to fire damage
Winged. You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object, Study, Influence.
Features & Traits