+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+1 | Dexterity | |
+4 | Constitution | |
+5 | Intelligence | |
-1 | Wisdom | |
+2 | Charisma |
+1 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+0 | Athletics | STR | |
+4 | Deception | CHA | |
+5 | History | INT | |
-1 | Insight | WIS | |
+2 | Intimidation | CHA | |
+3 | Investigation | INT |
-1 | Medicine | WIS | |
+3 | Nature | INT | |
-1 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
light hammer | +0 | STR | 1d4 | bludgeoning | |
light thrown (range 20/60) | |||||
light crossbow | +1 | DEX | 1d8+1 | piercing | |
light ranged (80/320) | |||||
quarter staff | +0 | STR | 1d6 | bludgeoning | |
versatile |
Common clothes, belt pouch, 36gold , homemade journal with 10 sheets of paper, Edwyns homemade quill,20 crossbow bolts, light hammer scale mail, quarter staff and light crossbow,small pot of glue. Hand axe.oil,whetstone,2 mysterious vial(party inventory) various ingots for steel defender smelted from looted weapon
Dungeoneer's pack
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 6 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Forgery Kit
A forgery kit includes several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal.
Thieves' tool
This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Disguise kit
A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
thaumaturgy
common, thieves tool, forgery kit ,tinkers tool, smiths tool,disguise kit,martial weapons
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Bludgeoning | 20/60 ft | Light, Thrown |
Cost: 2 gp Weight: 2 lb
PHB
Weapon
Common
Versatile (1d8)Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Bludgeoning |
Cost: 2 sp
Weight: 4 lb
PHB
Weapon
Common
Ammunition, loading, two-handedType | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d8 | Piercing | 80/320 ft |
Cost: 25 gp
Weight: 5 lb
PHB, page 144
Armor Varies
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. The wearer has disadvantage on Stealth (Dexterity) checks.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Medium | 14 + Dex (Max 2) | YES |
Cost: 50 gp Weight: 45 lbs
The statblocks of your class features
At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable.
Statblocks for companions, followers and other allies.
TGE
Vigilant. The defender can't be surprised.
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: ld8 + PB force damage. Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Statblocks for your spells.
0-level (Cantrip) Transmutation
0-level (Cantrip) Evocation
PHB pg 282
0-level (Cantrip) Transmutation
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
Player's Handbook
1-level Enchantment
A willing creature you touch is imbued with bravery.
Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
1-level Abjuration
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
1-level Conjuration
1-level Abjuration
Tasha's Cauldron of Everything
1-level Evocation
PHB
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
D&D 5e SRD
Artisan Tool Common
This small box contains a variety of papers and parchments, pens and inks, seals and Sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your Proficiency Bonus to any Ability Checks you make to create a physical forgery of a document.
Weight: 5lb
Adventuring Gear Common
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Cost: 12 GP Weight: 61 1/2 lbs
Tool Common
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
Cost: 25 gp Weight: 3 lb