+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+1 | Dexterity | |
+4 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
+7 | Charisma |
+1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+3 | Athletics | STR | |
+5 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+7 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+0 | Perception | WIS | |
+5 | Performance | CHA | |
+7 | Persuasion | CHA | |
+2 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longsword | +5 | STR | 1d8+3 | Slashing | |
Versatile, Sap | |||||
Javelin | +5 | STR | 1d6+3 | Piercing | |
Thrown, Slow | |||||
Pistol | +6 | STR | 1d10+3 | Piercing | |
Ammunition (Firearms), Range, Loading, Vex, (Range: 30ft-90ft Disadvantaged) | |||||
Lance of Storms | +5 | STR | 1d10+1d4+3 | Piercing | |
The owner of this weapon can summon it by extending their hand and saying “Return.” This can only be done within 10 feet and as a bonus action. | |||||
Tobi | +1 | DEX | 1d10+2+1 | Slashing |
Gift of the gem dragon (+1 Cha, 2d8 force reaction on taking damage within 10 feet, DC equals 8 + your proficiency bonus + Cha modifier)
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
Earth walk: You can cast the Pass without Trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Close Quarters Shooter (UA). When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
Conquering Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
(Soul Type: Augmenter, Cursed Mark: Both Eyes) Avatar of the Genasi: Rock channels the elements of every type of Genasi. Once activated, he can use the abilities of every Genasi at once. At the end of his turn, he must select an element to disengage. While in this state, gain a +2 to all ability scores. Once all extra elements are gone, suffer from exhaustion for a turn. Recover this ability at long rest.
Shield, Chain Mail, Longsword, Javelin, Pistol, Signet Ring, Backpack, Rations, Robe, Blanket, Tinderbox, Lamp, Holy Water, Iridescent Needle
give ten gold to glip glorp when you see him next
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.