Medium Goblin, Assault Infantry, Lawful Evil
For every three to four Swordsmen of the Irith armies, there will almost always be one Vortrupp. These unique Goblins are intended to operate as the pressure forces of their warhosts. Their role within the military hierarchy as a whole, is to operate as a forward assault force, pushing itself and other Goblins past the enemy lines and potentially into deeper territory. They are by all means, the vanguard of the Irithi in their armies.
Goblin Vortruppen are Level IV Irithi.
Gear: Dual Znarkrummen (Scimitars), 'Eavy Armor (Plate), Banner of the Goblins, 15 GP.
Efficiency. (Lawful) Vortruppen are taught in their roles to complete the tasks that they are given as best as they can and as quickly as they can. They emulate this in combat.
Command. (Military) During their tenure as Vortruppen, these particular Goblins seek out to best implement strategems to best facilitate their goals. This involves taking command of troops on the ground.
Within the fortified camps or lands of the Goblins, Vortruppen can be spotted out pretty easily. They also take command in the field, so they are often not far from combats involving the swordsmen of their kin. As it was stated, for every three or four Sworsdmen, there is one Vortrupp. In the highly populated areas and of the highest military presence, Vortruppen should be expected to be present.
Multiattack. The Goblin Vortrupp can make two attacks with their dual Znarkrumm, the scimitars they wield.
Znarkrumm. +4 to hit, single target. 5 ft. range, 11 2d8+2 Slashing damage.
Embolden.
Vortruppen can use their bonus action to embolden their comrades, allowing them to move their full movement speed without triggering opportunity attacks. They emit this radiance in a radius of 20 feet around them, reaching as many of their Goblin-kin as it can.