+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+6 | Dexterity | |
+2 | Constitution | |
+5 | Intelligence | |
-1 | Wisdom | |
+0 | Charisma |
+6 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+0 | Deception | CHA | |
+2 | History | INT | |
-1 | Insight | WIS | |
+0 | Intimidation | CHA | |
+5 | Investigation | INT |
-1 | Medicine | WIS | |
+2 | Nature | INT | |
+2 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+2 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Darkvision
Scavenger's Intuition
Thieves' tools
tinkerer's tools
leather armor
two daggers
short sword
short bow
Small Shovel
Pair of gloves
Small Magnet
Burglar's Pack:
A bag of 1,000 ball bearings
10 feet of string
a bell
5 candles
a crowbar
a hammer
10 pitons
a hooden lantern
2 flasks of oil
5 days rations
a tinderbox
waterskin
50 feet of hempen rope on the side of it
Trinkets:
A gemstone that looks like a lump of coal when examined by anyone but you
A block of wood carved to look like a chest that he's convinced he can open but only he sees it as a chest
Strange metallic key with blue highlights
Sylvan language
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.