Battle Formation. The imperial soldier gains +2 to its AC when within 5 ft. of an ally of the imperial soldier who is not incapacitated. Discipline. The imperial soldier has advantage on saving throws to resist fear effects. Mobile. The skirmisher can use Disengage as a bonus action. Battlefield Guile. When the skirmisher makes a weapon attack against a creature who is within 5 feet of one of the skirmisher's allies, and the ally isn't incapacitated. the skirmisher has advantage on that attack. If the creature is also within 60 ft. of the skirmisher, the attack deals an additional 3 (1d6) damage of the attack's primary damage type.
Multiattack. The skirmisher makes two shortsword attacks or two shortbow attacks. Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320ft., one target. Hit 6 (1d6 + 3) piercing damage.