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Peunfan Skirmisher CR: 1

Tiny humanoid, any
Armor Class: 14 (Padded Armor)
Hit Points: 18hp (2d8+4)
Speed:

STR

16 +3

DEX

14 +2

CON

10 +0

INT

13 +1

WIS

10 +0

CHA

12 +1

Saving Throws: Dex +5
Senses: Passive Perception 10
Languages: Peunfan (Fluent), Dalglean (Intermediate)
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Battle Formation. The imperial soldier gains +2 to its AC when within 5 ft. of an ally of the imperial soldier who is not incapacitated.   Discipline. The imperial soldier has advantage on saving throws to resist fear effects.   Mobile. The skirmisher can use Disengage as a bonus action.   Battlefield Guile. When the skirmisher makes a weapon attack against a creature who is within 5 feet of one of the skirmisher's allies, and the ally isn't incapacitated. the skirmisher has advantage on that attack. If the creature is also within 60 ft. of the skirmisher, the attack deals an additional 3 (1d6) damage of the attack's primary damage type.

Actions

Multiattack. The skirmisher makes two shortsword attacks or two shortbow attacks.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) piercing damage.   Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320ft., one target. Hit 6 (1d6 + 3) piercing damage.

Skirmishers are mobile light infantry who dart in and out of battle, striking the enemy with precision. They are opportunistic soldiers who are skilled at taking advantage of a foe's distraction to land crippling blows. They are also often the first to attack, using their shortbows at range to thin the ranks of the enemy before the lines close.

Created by

FourMonthsFivePeople.

Statblock Type

Monster

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