+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
-1 | Dexterity | |
+1 | Constitution | |
+4 | Intelligence | |
+6 | Wisdom | |
+3 | Charisma |
-1 | Acrobatics | DEX | |
+6 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+5 | Deception | CHA | |
+2 | History | INT | |
+4 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT |
+6 | Medicine | WIS | |
+2 | Nature | INT | |
+4 | Perception | WIS | |
+5 | Performance | CHA | |
+3 | Persuasion | CHA | |
+4 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +3 | STR | 1d4+1 | piercing | |
Finesse, light, thrown (range 20/60) | |||||
Sling | +1 | DEX | 1d4-1 | bludgeoning | |
Ammunition (range 30/120) | |||||
Unarmed Strike | +1 | STR | 1+1 | bludgeoning |
RACE (FALLEN ANGEL):
Unholy Resistance. You have resistance to necrotic damage.
BACKGROUND (CHARLATAN):
False Identity. You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
CLASS (DRUID):
Wild Shape. You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
Wild Companion. You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the Find Familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
SUBCLASS (CIRCLE OF SPORES):
Halo of Spores. You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
Symbiotic Entity. You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
These benefits last for 10 minutes, until you lose all these temporary hit points. or until you use your Wild Shape again.
Languages. Common, Angelic, Elvish, Primordial
Armor Proficiencies. Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapon Proficiencies. Club, dagger, handaxe, javelin, light hammer, mace, quarterstaff, sickle, spear, dart, sling, morningstar, scimitar, warhammer
Tool Proficiencies. Leatherworker's tools, disguise kit, forgery kit, herbalism kit
I insinuate myself into people's lives to prey on their weakness and secure their fortunes.
whore
Theif
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.