+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+1 | Dexterity | |
+4 | Constitution | |
+5 | Intelligence | |
+1 | Wisdom | |
-1 | Charisma |
+1 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+5 | Arcana | INT | |
-1 | Athletics | STR | |
-1 | Deception | CHA | |
+5 | History | INT | |
+1 | Insight | WIS | |
-1 | Intimidation | CHA | |
+5 | Investigation | INT |
+1 | Medicine | WIS | |
+5 | Nature | INT | |
+1 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarter Staff | +1 | STR | 1d6-1 | bludgeoning | |
Versatile (1d8) | |||||
Dagger | +3 | DEX | 1d4+1 | piercing | |
Finess, Light, Thrown (ranger 20/60) | |||||
Light Crossbow | +3 | DEX | 1d8+1 | piercing | |
Ammunition (range 80/320), loading, two-handed |
Magical Tinkering
You can invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.
You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Scalemail Armor (14 + Dex Mod = AC)
20 bolts for your crossbow
Thieves’ tools
Dungeoneer’s pack
A writing kit
A borrowed book on the subject of slimes
10 gp
You regain all expended spell slots when you finish a long rest.
You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list.
Birfolk, Vulpin
Thieves’ tools
Tinker’s tools
Brewer's supplies
19 year old Dusk Corvum. She is from Winnowing Reach but is studying at the Avium. Is very interested in the use of slimes in crafting and magic.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.