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Aratish Nut

1 Level (0/300 XP for level-up) Hermit Background Tiefling Race / Species / Heritage Chaotic neutral Alignment
Cleric
Level 1
Hit Dice: 1/1
1d8+0 Class 1

STR
11
+0
DEX
12
+1
CON
11
+0
INT
14
+2
WIS
17
+3
CHA
16
+3
19
Hit Points
+1
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+0 Constitution
+2 Intelligence
+5 Wisdom
+5 Charisma
saving throws
+1 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
+0 Athletics STR
+3 Deception CHA
+2 History INT
+5 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+5 Medicine WIS
+2 Nature INT
+3 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+4 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Mace +0 STR 1d6 Bludgeoning
Crossbow +0 STR 1d8 Piercing
 Light
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Thaumaturgy 1 Action 30ft 1 Minute V
 Notes:You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute.
Toll the Dead 1 Action 60ft Instantaneous 1d8 - 1d12 VS
 Notes:You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
Spare the Dying 1 Action Touch Instantaneous VS
 Notes:You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
Sacred Flame 1 Action 60 ft Instantaneous 1d8 VS
 Notes:Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

Level 1 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Toll the Dead 1 Action 60ft Instantaneous 1d8 - 1d12 + VS
 Notes:You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
Sacred Flame 1 Action 60 ft Instantaneous 1d8 + VS
 Notes:Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
Shield of Faith 1 Bonus Action 60 ft Concentration, up to 10 minutes VSM
 Notes:A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Healing Word 1 Bonus Action 60 ft Instantaneous V
 Notes:A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Hellish Resistance. You have resistance to fire damage.
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Features & Traits
Scale Mail - Stealth disadvantage
20 Bolts (for crossbow)
Priest Pack
Shield
Ring (Holy symbol)
A scroll case stuffed full of notes from your studies or prayers

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money
Domain - Twilight
Can do a ritual if spell has ritual tag
Ring can be used as spellcasting focus
Spellcasting
Common
Infernal
Sylvan
Tool Proficiencies: Herbalism kit
Armor: Light armor, medium armor, shields
Weapons: All simple weapons

Languages & Proficiencies
I feel tremendous empathy for all who suffer.

Personality Traits
Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)

Ideals
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.

Bonds
I let my need to win arguments overshadow friendships and harmony.

Flaws
Life of Seclusion - was exiled for a crime I didn't commit.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Created by

impawssible.

Statblock Type

Character Sheet (2020)

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