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Pirate crew CR: 2

Large humanoid,
Armor Class: 13 (leather armor)
Hit Points: 10d8+10
Speed: 30 ft

STR

11 +0

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

10 +0

Damage Resistances: bludgeoning, piercing, slashing
Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 2
Proficiency Bonus: +2

Crew Effort. When the Pirate Crew drops below half its hit points, its weapon damage dice are reduced from 2d6 to 1d6 (as their fighting capacity diminishes)

Actions

Multiattack. The Crew makes two melee or ranged attacks in any combination.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 2d6+2 slashing damage.
Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target.Hit: 9 2d6+2 piercing damage.

5 bandit branded together

Created by

Xanip.

Statblock Type

Monster

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