G&G
Blindsight 90ft. (blind beyond this radius), passive perception 10
Legendary Resistance (3/day). If the Oasis Turtle (Adult) fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Oasis Turtle (Adult) has advantage on saving throws against spells and other magical effects.
Siege Monster. The Oasis Turtle (Adult) deals double damage to objects and structures.
Multiattack. The Oasis Turtle (Adult) makes three attacks, 1 with its trunk and 2 with its stomps.
Trunk. Melee Weapon Attack: +19 to hit, reach 90 ft., one target. Hit: 36 (4d12+10) 4d12+10 bludgeoning damage. If the target is a creature, it is grappled (escape DC 25). Until this grapple ends, the target is restrained and the Oasis Turtle (Adult) can't grapple another creature.
Stomp Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 28 (4d8 + 10) 4d8+10 bludgeoning damage. Each creature within 30 ft. of the stomp must succeed on a DC 20 Dexterity saving throw or be knocked prone.
The Oasis Turtle (Adult) can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The oasis turtle regains spent legendary actions at the start of its turn.
Attack. The Oasis Turtle (Adult) makes 1 trunk attack or 1 stomp attack.
Call of Nature. The Oasis Turtle (Adult) raises its trunk and trumpets. Every creature within 300 ft. must succeed on a DC 20 Constitution saving throw or become deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the condition if it is a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Oasis Turtle (Adult)'s Call of Nature for the next 24 hours.
Relief (costs 2 actions). The Oasis Turtle (Adult) sprays water out of its water reservoir, either regaining 26 (3d10 + 10) 3d10+10 hit points or removing one spell effect.
East Yzmoor Desert