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Caliber No. 9

6 Level (18542/23000 XP for level-up) Urban Bounty Hunter Background Warforged Race / Species / Heritage Lawful Neutral Alignment
Ranger
Level 6
Hit Dice: 6/6
1d10+3 Class 1

STR
11
+0
DEX
16
+3
CON
16
+3
INT
8
-1
WIS
14
+2
CHA
10
+0
58
Hit Points
+3
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+2 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+6 Dexterity
+3 Constitution
-1 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+3 Athletics STR
+0 Deception CHA
-1 History INT
+5 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
-1 Nature INT
+5 Perception WIS
+0 Performance CHA
+3 Persuasion CHA
-1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Infantry Rifle +6 DEX 2d8-3+3 Piercing
 FIREARM (No mod to damage), Ammunition (Firearms), Range(160/480), Reload(4), Sighted, Two-Handed
Revolver (Armblade) +6 DEX 2d8-3+3 Piercing
 FIREARM (No mod to damage),Ammunition (Firearms), Range, Reload (6)
Greatclub +0 STR 1d8 Bludgeoning
 Two-Handed, Push
Mace +0 STR 1d6 Bludgeoning
 Sap
Attacks

Spell Book

Staff of Flowers, Talking Doll, Gloves of Missile Snaring, Infantry Rifle, Revolver (Armblade), Scale Mail, Greatclub, Mace, Longbow, Arrows, Backpack, Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin, Thieves' Tools

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 330, Platinum: 0 Money
Common, Elvish, Draconic, Dwarvish

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Ranger Features

Favored Enemy


You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Humanoids
Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.

Monstrosities
Monstrosities are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign.


Natural Explorer


You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
Desert
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Forest You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.


Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.


Primeval Awareness

As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.
Primeval Awareness: 1 Action

Punish the Guilty


Starting when you choose this archetype at 3rd level, when you attack a creature with all its hit points, you can make one additional attack against it. If you deal damage to this creature, it has disadvantage on attack rolls it makes during its next turn.

Extra Attack


You can attack twice whenever you take the Attack action on your turn.

Automaton Features

Constructed Resilience


You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor.
While you live, your incorporated armor can’t be removed from your body against your will.

Integrated Tool
Choose one tool you’re proficient with (Lockpicking Set).
This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.
 

Gunner

Gunner


Ignore the loading property of firearms. Being within 5 ft. of a hostile creature doesn't impose disadvantage on your ranged attack rolls.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

SolidTab.

Statblock Type

Character Sheet (2020)

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