| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +2 | Strength | |
| +10 | Dexterity | |
| +6 | Constitution | |
| +0 | Intelligence | |
| +10 | Wisdom | |
| +0 | Charisma |
| +10 | Acrobatics | DEX | |
| +8 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +0 | Athletics | STR | |
| +0 | Deception | CHA | |
| +4 | History | INT | |
| +8 | Insight | WIS | |
| +0 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +8 | Medicine | WIS | |
| +0 | Nature | INT | |
| +12 | Perception | WIS | |
| +0 | Performance | CHA | |
| +4 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +6 | Sleight of Hand | DEX | |
| +10 | Stealth | DEX | |
| +8 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| BO STAFF | +10 | DEX | 1D6+3+3 | BLUDGEON | |
| DARTS | +8 | DEX | 1D4+3+3 | PIERCING | |
| UNARMED | +8 | DEX | 1D4+3+3 | BLUDGEON |
Harefolk Features: • Gain perception and initiative proficiency • As a reaction you can add d4 to a dex save • Prof/day jump (5 x prof) feet and not provoke as a bonus action Noble Feature: • You can secure an audience with a local noble Monk Features: • Add Wis mod to AC when not wearing armor or using a shield • When unarmed or using monk weapons, can use dex for attack and damage rolls, unarmed strikes deal more damage (d4), and can make an unarmed attack as a bonus action after normal attack action
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.