| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +4 | Strength | |
| +5 | Dexterity | |
| +1 | Constitution | |
| +2 | Intelligence | |
| +3 | Wisdom | |
| -1 | Charisma |
| +3 | Acrobatics | DEX | |
| +5 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| +4 | Athletics | STR | |
| -1 | Deception | CHA | |
| +2 | History | INT | |
| +3 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +2 | Investigation | INT |
| +3 | Medicine | WIS | |
| +4 | Nature | INT | |
| +5 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +2 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longbow | +7 | DEX | 1d8+3 | Piercing | |
| Ammunition (Range 150/600; arrows), Heavy, Two-Handed, Slow | |||||
| Shortsword | +3 | DEX | 1d6+3 | Piercing | |
| Finesse, Light, Vex | |||||
| Scimitar | +2 | STR | 1d6+2 | Slashing | |
| Finesse, Light, Nick | |||||
Studded leather armour
Scimitar
Shortwsord
Longbow
Sprig of mistletoe (focus)
insignia of rank (colonel)
Severed hand (trophy)
Deck of cards
Common wear
Backpack
Bedroll
2 flasks of Oil
Rope
Tinderbox
10 Torches
Waterskin
Common, Elvish, Sindarin, Latin
Light and Medium armour, Shield
Common and martial weapons
Land vehicles
Cards
Aloof
Honest
Friendly
Protect nature
Companion (Roach the Giant Lizard)
Bad at communication
The statblocks of your Weapons, armor and other important/magical equipment
Dungeon Master's Guide
Adventuring Gear (Light)
Uncommon Requires Attunement
If you’re hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a Reaction to reduce the damage by 1d10 plus your Dexterity modifier if you have a free hand. If you reduce the damage to 0, you can catch the ammunition or weapon if it is small enough for you to hold in that hand.
Cost: N/A
Weight: 0.5lb
Armor (Light)
Rare Requires Attunement
Studded leather armour that allows the wearer to use a bonus action make a second ranged attack. If any projectiles are shot at any allies within 15 feet of you, you must make a DC 14 constitution saving throw. If you fail the save, the projectile is redirected to you, and the original target takes half damage.
| Type | AC | STR Req. | Stealth Dis. |
|---|---|---|---|
| Light | 12 | Yes |
Cost: 10gp
Weight: 6lb
The statblocks of your class features
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails.
You may cast Hunter's Mark without using a spell slot twice per long rest. This number increases with the value of Favoured Enemy.
You gain a Fighting Style feat of your choice (see “Feats” for feats). Instead of choosing one of those feats, you can choose the option below.
Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). The chosen cantrips count as Paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip.
You have Advantage on saving throws you make to avoid or end the Charmed condition.
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness.
Statblocks for your familiars, mounts etc.
Monster Manual
The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.