Staff
Varies Optional
While the staff is either under your possession or attunement, you may cast moonbeam at a level which is 1 level high then the slot you use to cast it (a 2nd lvl moonbeam requires only a lvl 1 spell slot).
Casting time = 1 action ; Range = 120 ft ; Duration = 1 minute ; Lvl = 2nd ; School = Evocation
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
(1/day) Requires attunement: Allows the user to to cast LESSER MOONCLOAK without expending a spell slot. This ability resets every dawn where you rest within sight of the moon.
Casting time = 1 action ; Range = self ; Duration = concentration, up to 1 min ; Lvl = 4 ; School = Abjuration
For the duration, moonlight fills a 20-foot Emanation originating from you with Dim Light. While in that area, you and your allies have Resistance to Cold, Lightning, and Radiant damage.
While the spell lasts, you may dismiss the spell early, as a magic action, you or an ally regain Hit Points equal to 4d10 plus your spellcasting ability modifier.
While holding it, you can use an action to cause it to create one of the following sounds out to a range of 60 feet: a raven's caw, an owl's hoot, or an eagle's shriek.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d6+1 (one-handed) or 1d8+1 (two-handed) | Silver | 5 ft |
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